notefinger opened this issue on Jun 04, 2004 ยท 7 posts
sailor_ed posted Sun, 06 June 2004 at 9:30 PM
After a few more test I think the problem has something to do with the fact that the object has been "booleaned" several times and the mapping is messed up somehow. Open the lantern in the vertex modeler and select all. Open the UV Mapping tab in the Properties tray. Select a mapping mode from the drop down list. (At this point any will do) Then open the shader room and see if the shading has changed. If this doesn't work re-open the vertex modeler and select all and click on the UV Mapping again. This time open the UV Editor and apply a mapping mode (once again not critical but maybe box or planar). Check again in the Shader room. The textures should appear in the holes. They may be stretched funny and you might have to play with the mapping mode in the editor. If you want more info on UV Mapping there was a good tutorial in 3DXtract. I can't explain why this problem happens but I hope you can get it to work. Unfortunately after tomorrow my internet access will be sporadic at best. I would like to hear how you make out:( Good Luck Ed