Dead_Last opened this issue on May 17, 2004 ยท 15 posts
AgentSmith posted Tue, 18 May 2004 at 1:20 AM
They cannot use the same PROCEDURAL materials. I'm not sure if ANY 3D package program makes their procedural materials to work in other programs(?) Yeah, you can put each texture on a flat 2D surface, place the camera right over it, render it, and export that picture out as a texture, BUT it will not look the same as it did as a Bryce DTE texture, rendered in Bryce. Getting it to look the same is impossible. If making the textures look the same in any/all programs is a certain goal, the only solution for that is to UVMap your mesh, and make 2D textures for it. Obj should be fine for just about every 3D program under the sun. AgentSmith
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