Forum: Carrara


Subject: UV Mapping Question..

todd71 opened this issue on May 12, 2004 ยท 5 posts


sailor_ed posted Wed, 12 May 2004 at 11:35 PM

I would have to do a test but I suspect this is an artifact of the planar mapping. Planar probably just projects from the front of the object and not from both front and back. (If you catch my drift) You might just flip the backside portion of your texture map while in Photoshop. This might avoid the seam problem you pick up in the UV Editor. Ed