Forum: Carrara


Subject: Shader placement and textures.

dbigers opened this issue on May 03, 2004 ยท 18 posts


dbigers posted Wed, 05 May 2004 at 2:13 PM

Have to agree with you there. Its also like they use some automated program to create the manual. There are many places like I mentioned that make a reference to a certain page for more info. Then you look down and you see you are already on that page. Now that I have found a way to work with textures the way I am used to I still say it would be a good idea if they moved some translation controls to each functions' options box. It is possible with the way I described above, but it would be much simpler to put options near the function. This would also allow different textures or functions to have different rotations from each other within the same same shader. You can do that now, but you have to add another Parametric shader to do it which makes the Shader Tree that much more "busy" when it could be done easier. But, I am glad to see it can be done. Now I am just about ready to dig in and do some work with the program. I have a project coming up for a local car dealer. Unfortunately, they always have stupid commercials. I am sure it will be silly. Just once I would love for this particular client to approach me and ask for something stylish and classy. The last time I had to hit a guy in the head with a golfball and then put stars floating around his head. For winter I had to map his face onto a snowman and then he was run over by one of the vehicles from the ad. So, as you can tell from those silly examples it wont be anything major, but it will be the first thing I have used Carrara for, so it should be interesting. This one will have a graduation theme, but the studio hasnt finished writing it yet, so I dont know what all I will need to create yet. Donnie