Forum: Carrara


Subject: DIRTY Global Illumination - Where is soft photons?

-Waldo- opened this issue on Apr 24, 2004 ยท 8 posts


Nicholas86 posted Sat, 24 April 2004 at 12:11 PM

Attached Link: http://www.vizualds.com

Eric! You beat me to it!!:) The GI Light quality I think is what he is referring too. I think also increasing the photon count can help fix this. And make sure interpolation is deselected. Also make sure that your texture map is a very high rez image. The attached example isn't the best, but it shows that the settings I used did get rid of the dirty noise you see in yours. Brian brian@vizualds.com http://www.vizualds.com