
2.) Your explanation of channels and Alpha Masking seemed very indept, but I think much of it went over my head. Please let me begin by simply asking this, can a Alpha Mask be render with only Black or White pixel values? 3.) When I open my Sequencer palette, click on the Master Shaders button, then double click on a shader this is what I see, but there is no entry named Eyebrows on any of all those materials. Is this to where you were refering, I was actually hoping to find my missing sandle buckles in the same place?