Forum: Carrara


Subject: Parallel Offest, Shelling, Thickening?

Angelouscuitry opened this issue on Mar 19, 2004 ยท 40 posts


Angelouscuitry posted Thu, 01 April 2004 at 11:11 AM

It renders like this, but now I've more questions about how to get where I'd like to be next:

I noticed, in many renderers(especially Poser) that too many lights tends to wash a figure out. I'm concerned this may be the case again here. So, what I want to do is make keyframes with certain lights deleted. I think the sequncer is pretty staight forward, but I'm wondering if there is a trick to making notes for each keyframe. This way I can keep the camera angle a little closer, and still follow wich lights I'm using.

Also, regarding adjusting lights, can we adjust several lights at one, maybe by linking them somehow?

About the Infinite Plane, how can I add a material, or change it's color? I did'nt notice it in the Properties pallette, how is it getting it's value now?

When I exported this .OBJ from, Poser5, I made sure all of each figures parts were included, but I ca'nt seem to locate any figure's individual parts. Take the loin for example, the trim on the top and bottom are two different parts, while the cloth represents another dozen parts that need adjusting.

The next thing I started to wonder was how to change the document window size numerically. I could find where to adjust the render's dimaensions, in the render room, but not the scene's properties?

Finally, onece I've some of my other issues in hand, I'd most likely be compositing my renders in photoshop, and will be needing to know how to make an Object Mask for my figure? Most renderers can do this. All it is, really, is a black and white(No grays), render of a figure, to use in a photoshop Alpha Channel for making selections.