
Hoof - you've been such a great help, please let me start here by saying thanks one more time. I've a few more questions I'm hoping you can help me with! My first problem is moving things around. Sometimes, when I use my cursor, all I accomplish moving is a little tiny dot. How are things moved and rotated numerically? Another thing I'd like to know about are what I though were in the Render Room. I remember seeing options to set what an object would be rendered over i.e. a sky or bkg. color, but I've lost track of where I saw this, any idea? I think I may be onto solving our Vertex Editor/Boolean Union issue. When first imported my DXF and tried moving into the Vertex Editor, only my figure and halo made it, no wings etc. And I could'nt see where to select my entire object from the properties pallette in the Assembly Room. Then I imported again and saw a "3DFACE Seperation>Group all3DFACE in a single object" option in the DXF Import Dialog. This puts a list, in the properties pallette, which seems to select my whole figure! Though...I'd still like to know how to additively and subtractively select objects? More over I would like to know how to do this from somewhere like the properties pallette, rather than trying to do do with my cursor? And finally I have a few images of what I've roughly accomplish, without things positioned very well. First is render of my dxf as imported...