Forum: Carrara


Subject: Adding custom UV coords to a model for AnythingGrooves?

cjd opened this issue on Mar 27, 2004 ยท 3 posts


cjd posted Sat, 27 March 2004 at 6:57 PM

I've been playing with this model in ZBrush, using the skinning function which builds a new mesh over an existing one. I get good UV coords this way, so its off to AG to play some more! UVMapper "Classic" by the way does not do custom mapping, but the "Pro" version has a per vertex option. Unfortunately the demo of "Pro" does not let you save, so I can't tell if this would resolve my problem. Chris