evilded777 opened this issue on Mar 26, 2004 ยท 9 posts
diolma posted Fri, 26 March 2004 at 5:16 PM
Hmm. "If I were you I wouldn't start from here" (old Irish joke..) Just a suggestion...I'm going to assume just 1 clothing article; if more than one, repeat for each article:-( 1. Save your figure's pose in one of the UI slots, or save it to a temp pose library, or as a posed character, whichever you are happiest with. 2. Start a new scene. Add just your figure and the clothing you wish to clothify. At frame 10 (at least, depending on the type of clothes), add a key frame and set the figure's pose. Now do the simulation. Keep going til it looks more or less right for the "no props" situation. 3. Export the clothing as a .obj file. 4. Open your scene with the props. Import the clothing.obj and move it til it's in correct place on your figure (tricky and finicky - I said "don't start from here"..) 5. For each of the props that are intersecting with your clothing: a. make a note of the x/y/z location. (or use ctrl-c in the properties to copy it (in Windows - don't know about Macs) b. move prop (in frame 1) so it's no longer intersecting. c. Skip to frame 10 (20? - it depends..) d. position prop in correct place (ctrl-v in the properties if you ctrl-c'd it) e. Go back to frame 1. 6. Clothify the offending article; UNCHECK "Start from zero pose". Run the simulation. 7. Pray that it works.... It's probably best to let the simulation run for the full 30 frames to give the cloth time to settle (if that's the effect you are after) - might be longer, it depends on the type of material and the mesh of the clothing. Only experiment/experience can tell.. I really hope this helps.. (There's proabably a better way - but if so I don't know it yet. This is the longest bookmark I've ever posted!) Cheers, Diolma