ominousplay opened this issue on Mar 20, 2004 ยท 3 posts
MarkBremmer posted Sat, 20 March 2004 at 5:54 PM
Anything Grows will allow you to grow things from named vertex areas in the mesh. It's easy to do. AGrows handles strands in the thousands easily - depending on your system and the parameters you dial in. If you're trying to create a very thick pelt, AGrows may not be a good fit - especially if animation starts coming into play. It will demand some time and a powerful processor. I use AGrows for many things but might try to acheive this effect with texture maps first. For some situations like this I have two models: one with AGrow for close-ups and one with only texture maps for longer shots. Mark