Crescent opened this issue on Dec 27, 2003 ยท 39 posts
Questor posted Sat, 27 December 2003 at 1:05 PM
I probably should keep my nose out as I don't have Studio yet... But Studio isn't based around Poser figures Mac, it's based around "Daz" figures which just happen to work in Poser(or have a poser version). Poser is a program, not a group of or company of models/figures. So they're technically not "poser" figures as such. Whether Daz go the extra mile is up to them. So long as Studio works with the target figures - Vickie, Mike, Steph etc then surely that is what it's supposed to do? It's DAZ|Studio. Not Poser partworks replacement issue Mk. 4.56 That the program doesn't reference internal geometry isn't such a big deal. There are plenty of tutorials to show how to reference external geometry and it's not like it's a big chore to do so. While I might know what I'm doing I was able to convert just over 65 objects this evening (while watching Firefly) to use external rather than internal geometry (props). It's not like it's a big mystery, impossibly hard or anything. The seams issues may well be as MallenLane suggests, something that's not active yet. I wouldn't know, but I fail to see how this is a failing that Studio isn't "Poser XXX" it was never supposed to be, why should it do everything in the Poser way when it's not, not meant to be and has no intention of ever being - Poser? Daz stated many times that Studio is "not" a Poser replacement, but an alternative application designed to offer an alternative and for them to showcase their products. It seems perfectly reasonable to me that Studio will do a whole bunch of things differently to Poser, and some things not at all. ok, back to where I belong. Lurking. :)