FWTempest opened this issue on Dec 20, 2003 ยท 16 posts
Patrick_210 posted Sat, 20 December 2003 at 11:30 PM
That is a nice render! I think shader domains would work well. Convert to a vertex model, select the top and bottom and create a new domain for that. Give your object a layers list shader. Put the original texture for the overall shader and rotate the texture ( or build it horizontally ) and put that for the new domain which should show up in the layers list. Patrick