libernull opened this issue on Dec 13, 2003 ยท 13 posts
hauksdottir posted Sat, 13 December 2003 at 8:55 PM
Right. Before you install something, make sure that you have a place for it, and create that folder if you don't already have it. Please note that I use MacInstaller: it reads all of the extensions in a folder (let's say it is a figure with hair and clothes and props) and pops up a dialogue box where I type exactly (or scroll) in which library folder under hair, figure, props... I want the appropriate files. Before installing my first plants, I checked to see if they were props or figures, and made a folder called "plants", THEN when I installed, there was a place waiting for them. (MacInstaller also helps with some of those files which are encoded, by confirming that you have the original.) Sometimes I go in and rearrange. For example, suppose you only have 3 building figures and they all can go in one folder. Suppose it is 2 years later and you've collected every castle out there or all of Ironhart's cottages and your building folder is so full of other stuff that you can't read the names anymore. In the Finder (which I think is the equivalent of Explore), I can go into the Runtime directory, look under figures and make another folder called "castles" and one called "cottages", renaming the main folder "other buildings". Drag the castles and cottages over to their new homes (get the rsrs/pngs, too!). The next time I run Poser, and look in the Library, the new folders appear and all their contents are waiting to be used. Findable again. There are some MAT files which get a bit snitty about where the Textures are so you might need to tell Poser to look in a new place if you move them (and if you use MATs), but the main Library has been quite editable. Occasionally companies will reorganize, too. DAZ used to be Zygote. Why have a "Zygote Animals" and a "DAZ Animals" folder? Their installer will place some items under "DAZ Character" and some under "DAZ Characters". Vicki got scattered all over the place. I made a Vicki file and pulled all of her variants into one folder. There is some prioritizing. Under characters, I have folders for fairies and merfolk as well as each of the main models. Even if Vicki or Natalia or Posette is the main model, being a mermaid is more important than being based upon whatever mesh. This is where you look at your own priorities: Is being a robot more important? Or is being a Star Wars figure more important? I keep Oola and R2D2 in different folders, somebody who did a lot of space scenes might want everything from that genre together. One other thing... I tend to remember where I put something, and so it is naturally easier to find later. It is much harder to remember where somebody else put something. Oh, when renaming something upon download... mention what it is for. Otherwise you'll have a file called laurie122345 or ps_1234 and have no clue. Since hair and textures and space ships get named with people's names, how are you to know 3 years later that "Cynthia" is a hair model? "Cynthia-hair4V2-artistname.zip" tells you who made it and what it is without having to unzip the puppy and track down a readme... which might not mention who it fits even if you do manage to determine that it is hair. Name and sort when you download and the asset flow will be a lot easier to manage. Carolly