biggert opened this issue on Oct 28, 2003 ยท 5 posts
biggert posted Wed, 29 October 2003 at 9:36 AM
i confused things.....the "ultra photo realistic" claim is not on eovia's website....i saw it on a software website.....heres what they said: -------------------------------------------------------- Detailed Description [return to top] Beginners and advanced users will love Carrara Studio 2's usability and price. Each step of the 3D creation process is divided into separate "rooms". These include Assembly, Modeling, Texturing, Rendering and Animation. And since accessibility also means saving money, Carrara Studio 2 still remains at the same remarkably attractive price. Ultra-realistic rendering You probably know how difficult it is to render a realistic 3D scene, with all the subtle interactions between lights that create a warm and natural look to objects and landscapes. Have a look at what surrounds you and you will see how colors mix together: the way a blue object projects a blue tone on its surroundings, how the natural light of the sun interacts with a room's ceiling and walls, or the transparency and reflection of a simple windowpane. That is what realism is, and this is what Carrara Studio 2 now offers with Photon Mapping, the first algorithm capable of a truly global approach to realistic image rendering. Photon Mapping combines in a single rendering engine all the strengths of the previous two best approaches: Ray Tracing and Radiosity. Reflection, Refraction, Diffuse Lighting, Color Bleeding, Caustics, Area Light Emitters (with no limitation on geometry and complexity), Sky Dome Illumination and Environment Illumination are some of the features found in the brand new, state-of-the-art Photon Mapping rendering engine of Carrara Studio 2. Bones and Skinning Ever dreamed of creating and animating realistic or alien-looking characters and models? Guess what? It's no longer a dream! Bones Skinning is a great feature that helps you modify, deform and animate an existing object or group of objects in real time, without the need to change the geometry of your object by hand and one step at a time. The Bones feature is as simple to use as playing with a puppet! First you model or import an object, then you create a series of simple bones and joints to simulate the skeleton of that object. When done, you just need to move the bones and the geometry of the object will accurately follows the changes you make. As always, Carrara Studio brings you a high-end feature yet with a very simple and straightforward interface. Unlike competing products that prefer complexity to usability, creating a complete skeleton is achieved in a matter of minutes instead of hours, with all the influence zones being automatically calculated. Subdivision Modeling This feature is a natural companion to Bones Skinning, but does even more. Subdivision Modeling allows the design of complex and highly detailed characters and organic shapes. Do you think a face or a human character are very complex to create in 3D? Not at all! All you need is a bit of a sense of observation and Carrara Studio's Subdivision Modeling. Thanks to the use of simplified polygonal objects that are automatically subdivided to add details, this approach greatly simplifies the modeling of easily animated realistic characters. Native MAC OS X Version Mac users will be happy to hear that their favorite 3D software has been completely ported to Apple's latest Operating System. Carrara Studio 2 is now available for both Mac OS 9 and Mac OS X. Requirements Windows # Pentium II 300 MHz or better # Windows 98, 2000, Me, XP, NT 4.0 compatible # 64 MB physical Ram (128 Recomended # 3D Graphics card recomended # 100 MB free hard drive space Mac OS 9 # Power Macintosh G3 266Mhz or higher # Mac OS 8.1 or later # 128 MB of Physical Ram # 3D Graphics card recomended # 100 MB free hard drive space