
Hello Lugus, Ah, booleans. The evil stepchild of proper modeling! Everything works much better now including a really annoying thing called cracking that always caused me to avoid booleans. Cracking is where, despite there being a polygon in place, you could see into the object just like the polygon was missing. The new and improved vertex modeling tools makes the creation of shapes much easier now so things that would have required boolean operations previously can now be modeled instead. I've tried low polygon count booleans and high polygon counts and had very good results with both. Most 3D packages suggest that boolean functions be used as a second choice to actually modeling the shape which is probably still a good rule to live by though. Mark