MaxBeckett opened this issue on May 28, 2003 ยท 9 posts
mateo_sancarlos posted Wed, 28 May 2003 at 1:26 PM
Another approach would be to make a compound spline object with smooth circular holes in a cylinder about the same thickness and diameter as the hemisphere, then "spherize" the compound spline object. Booleans would require too many extra vertices just to get smooth cuts for the holes; the boolean object would probably need 10 times the vertices of a compound spline object (after conversion to vertex object).