
That's correct, Raven. Anything in the P4 runtime will import into Vue, so he easiest way to deal with this is to drag the non-dynamic parts of the P5 runtime into P4. That way you can work in P5 or P4, save wherever, and Vue can still import it (the attached is H Mann's Judy++, with one of Kozaburo's hair props, posed completely in P4 and imported into Vue). The dynamic hair is actually a particle based effect (within P5, at least), so we probably won't get the hair in Vue 4. However, the dynamic cloth would be a real possibility. Most likely way would be to create the dynamic, and Vue would read and do a frame by frame mesh deformation or swap, depending on just how they manage it. And actually, for stills you can simply choose which frame of the animation of the cloth deformation you like, save that frame as a Pz3 and import. Or export the cloth piece as an .obj and take into Vue in that manner.