Forum: Carrara


Subject: 'Converting Shaders' goes spastic...

kelley opened this issue on Jan 31, 2003 ยท 4 posts


Kixum posted Fri, 31 January 2003 at 11:53 PM

How many objects are in the scene you're exporting? I think it will create a separate texture for every single separate object in the scene and that's why it's grinding so hard. It might also be trying to generate a shader for each polygon. I don't have that much experience with it. Others? -Kix

-Kix