Forum: Carrara


Subject: Again the glasstable

jk69 opened this issue on Jan 13, 2003 ยท 8 posts


MarkBremmer posted Wed, 22 January 2003 at 6:06 PM

I was a little incorrect in the above post regarding simply naming poly's and being able to see them by name in the shader room. (It's been just a little bit since I've used that trick.) If you create separate shapes/polymeshes in one instance of the VM, then you can select the polymesh names in the shader room. However, using named polygons, you can divide up a single polymesh and end up creating multiple, named polymeshes from a single object. The technic is to create named polygon groups that you can individually select from the pull down menu. Once that task is completed the process requires you alternately delete/cut polygons, name the remaining polygons as a poly mesh, paste back the cut polygons select them and give them an alternate polymesh name. It sounds more complicated than it really is. Hopefully, the picture does a little better job of explaining it than I did here. Mark