Forum: Carrara


Subject: 'Bones' twisting and turning oddly...

kelley opened this issue on Jan 01, 2003 ยท 34 posts


twillis posted Sun, 12 January 2003 at 10:22 AM

What is interesting to me is the robe behavior around the legs. Remember, there are no legs to the vertex model, I just attached a set of bones that did have legs. The automatic treatment of the between-the-legs polygons is interesting. Although not perfect, it does create the illusion that the dude has legs under his robe. I really didn't expect that, and it was a neat surprise. I suspect that this effect could be improved by adjusting the vertices influences. Maybe increasing the influence of the hip bones slightly. Of course, for my purposes, he's good enough as is. But it's something you Realism Monsters might want to think about. Besides things like robes and skirts, it could make things like webbed fingers easier to do. HA! My turn to give YOU homework!