kelley opened this issue on Jan 01, 2003 ยท 34 posts
twillis posted Thu, 09 January 2003 at 11:58 AM
Forgot to mention: Setting the polygons on the edges of the robe arms up so that they were influenced 100% by the Elbow bones worked great: I can move the hands with out the robe doing funky stuff. I didn't mess with the rest of the vertex settings.