Forum: Carrara


Subject: 'Bones' twisting and turning oddly...

kelley opened this issue on Jan 01, 2003 ยท 34 posts


kelley posted Thu, 02 January 2003 at 2:58 PM

Worse and worse: I went back to the Stick Man and re-boned just the lower portion. Note the results! With bones only in the lower body, the upper torso twisted, deformed, and the head went berserk. I was applying a Limited Constraint to move only on the X-axis at the Hip. Should I have started at the toe and worked up? I wondered if any of this might be due to the prescence of booleans? The two horns in Beast are a union. And in the Stick Man, I had joined a sphere and cylinder to form the hip/thigh.

I built a new Stick Man. [Not shown, but no booleans] The upper body problem went away, but the leg continued to deform when I rotated the hip bone on the X-axis. [No constraints of any kind applied] Again, I'm suddenly wondering if I should have started at the toe? Notice how the leg deforms depending on whether it's being swung forward or back. Same kept happening in Stick Man#2.

Do I need to adjust 'influences'? I'm hazy about why they exist from what I see in the manual. The default seems to be what I'm aiming for. Except that it's not happening.

Back to you guys!