kelley opened this issue on Jan 01, 2003 ยท 34 posts
litst posted Thu, 02 January 2003 at 2:55 PM
Kelley, you could fix the horns deformation problem by defining the influence of the bones on them (know what i mean ? second tab of the Properties tray in the VM) . But that's not the way to go in your case, since the horns don't have to be influenced by any bone . Just detach the skeleton, ungroup everything and attach the skeleton to the body only . Then, parent the horns and the eyeballs to the bone of the head and it should work like a charm . BTW, i find that rotating bones one by one is much easier and less frustrating than setting up IKs with constraints, don't you think ? litst