Forum: Carrara


Subject: 'Bones' twisting and turning oddly...

kelley opened this issue on Jan 01, 2003 ยท 34 posts


kelley posted Thu, 02 January 2003 at 12:48 PM

My, my! The things they don't tell you in the manual...and the "Spooky" tutorial worked out so well. Just when I thought that Bones was the answer to all my problems, I'm off on another roller-coaster learning curve!

litst: you say that bones can be applied to a group of objects...but in this case I can't see that they are. There are only four objects in this beast: two eyeballs, one set of horns...and all the rest. Head, body and legs are all one piece. I don't understand how moving the foot influences the horns.

As an experiment last night, I built a quick stick-man: head/torso/pelvis/two legs and feet...and installed bones in the torso and down both legs, with IK at each toe. Moving one toe dragged the other leg and foot around.

cckens: Yeah, I found out the hard way that you can't undo an IK constraint. In fact I'm wondering if I might be better off just setting up the constraints on how much a bone can move on which axis, then set up the walk cycle with the rotation cursor, forget about IK, and just duplicate the key frames in Sequencer?

Thanks for the advice and kind words on Beast.