Cage opened this issue on Feb 24, 2010 · 592 posts
Cage posted Fri, 05 March 2010 at 4:25 PM
Quote - I was thinking using the matched UV as a bridge between two sets of meshes might help, but in fact it is introducing more problems into the equation owing to the anomalies ( such as edges ) created when mapping a 2D UV onto a three dimensional surface.
If people had flat heads it would make life much simpler lol.
I may have been too imprecise with my language, up there. The trouble isn't any edges in the geometry. It's the seams in the UV map, where the texvertices are split and you have separate UV islands.
I also overlooked the idea of the remapped UV in your proposal. What I managed to do was use the weighted vertex correlations created by TDMT to adjust the UV's of the target mesh to duplicate the UV layout on the source mesh. The trouble was the UV seams. I don't think that would go away, even if we had something like DPH's remapped geometry to try to use as a control in the process. The trouble would still be trying to define what the split texvertices of the target geometry should do. The best result I could imagine would be literally duplicating DPH's remapping, because there the seams are defined for us. But there's no need to do that. If we were to try to extrapolate beyond that, the problem of the split UV seams would come back into the process. A control file would only help with the seam problem if we limited the possible seams to what was present in the control. So one might be able to rearrange the rest of the UV positions, but I still don't see any gain from doing that. (Sorry if I'm babbling. I'm "thinking out loud," as it were. :lol:)
I'm thinking about it again, and maybe someone will read this discussion and introduce a new idea that could solve the matter. It's good that you brought it up! :thumbupboth:
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.