millighost opened this issue on Aug 29, 2011 ยท 104 posts
millighost posted Mon, 29 August 2011 at 6:01 PM

In order to use the shape key later for creating a morph, assign a name to it right now. Currently it is named "Key 1", the default name given by blender.The shape key's name is later used by the exporter to assign a group and a name to the created morph. To tell the exporter the name and the group, assign a name to the shape key where the components are separated by slashes ('/') starting with a slash. I set the shape key's name to /Millighost/LongNose, so it will appear in DAZ-Studio in the modifiers list under "Millighost" and have a name "LongNose".