Who is 'Doublecrash'?
My name is Stefano and I am a 38 years
old Italian writer. I already published some books in Italy and the
next one will be on the shelves next March: I'm quite excited,
because it will be my first book published by one of the Italian
Majors and the first one to be nation-wide launched and
distributed. I live in Milan, I love classical music, I translate
novels from English to Italian and I'm a big, big, BIG fan of Inter
FC, one (the "real" one, LOL) of the two Milanese soccer teams.
How long have you been rendering/doing computer graphics?
started in 1997, when I found a copy of Imagine for Dos in an
Italian graphics magazine. I was immediately hooked: those pictures
were astounding! But I hadn't the money to buy the real software,
so I switched to POVRay (what a fantsastic app and philosophy!) and
trudged my way into 3D with no interface and text programming. Then
my writing took over and I left 3D until, in '99, I discovered
Bryce. Bryce has been my real first 3D love: with Bryce2, I became
really addicted. I started making landscapes and then tried to do
something more with Bryce4 and Poser2. At the end of 2002 I
discovered Renderosity, and I have been here ever since... how
couldn't I? :) Do you have traditional art experience?
Absolutely not. It's frustrating: my hands seem to refuse to follow
my brain's orders, LOL. I play piano more than decently, I take
decent photographs... gosh, I'm even able to *knit*, but I
completely lack any drawing skills. Everything I try to draw comes
out like sticky-boy. What are you currently working on?
Mostly proof-reading my book and writing my next novel. When I have
time (and I have almost none in this period), I go to the studio to
see how the anim progresses and learn, learn, learn watching others
using XSI and Maya. There I produce a still from time to time
because I love to post in the R'osity galleries. What
software/equipment do you use and why?
After Bryce, I switched
to Cinema4D because I wanted to have modeling tools at my hands.
Then, last winter, a small Italian studio bought the rights of one
of my Sci-Fi short stories and decided to realize a 3D short
animation of it. I was excited to the max, and I gave up on the
most part of the money to be in the team: I didn't care if I have
to bring coffee to the animators, but I wanted to learn, so I began
using Softimage|XSI and, later, Maya under their guide. And
everything changed: XSI is fantastic, but Maya is... super! The
GUI, the architecture of the program... it seems to have everything
I always dreamed in a 3D app. I'm amazed. Right now I'm using Maya
6, but I use it only when I am in the agency because I don't have
the money to buy it. At home, on my AMD XP2400 with 1 gig of RAM, I
use Cinema4D and Maya 5 PLE. One of the first things I'll do if my
book sells good will be to buy Maya Unlimited and a monster-PC so I
will be able to use it at home. Then, I think my outdoor days will
be over, LOL... What do you think your best piece of work is and
I'm specially fond of "Arcade!", made with Bryce, because
it was so incredibly funny to realize. I wanted to write a short
story for all the friends in the Bryce Forum, and then I began to
"visualize" it... in two weeks, I modeled a "Tetris-Stadium" and it
was really a wonderful time. I even won the Bryce Forum Challenge
with that one! :) If someone is interested, there's the short
fiction of "Arcade!" among the articles in my Artist Page. Why
do you like to work with 3D software?
I think that my lack of
traditional art skills is the main reason for my absolute love with
computer graphics: 3D allows me to express myself in a form that I
always loved but that, before, for me was completely forbidden. It
allows me to paint and "visualize" my fantasies: otherwise, they
would remain secluded in my mind. And 3D is fantastic: with it, you
can literally "create" worlds, emotions, situations. Incredibly
addicting. Who/what inspires you?
It's impossible to answer.
Like for my books, I think that the only correct answer would be
"everyone, everything": other people's work, music, situations,
thoughts, views, feelings... I could go on for pages. How has
this online community (Renderosity) enhanced your work,
relationships, and learning?
Incredibly. You really can't
imagine how much. When I signed in my membership in 2002 and
started to post my first pitiful Bryce images, I was confronted
with the works of Rochr, Sbleci, AlvinYlaya and many others. I
received a boost, a fantastic inspiration. And an incredible,
totally unexpected support. And, even if it's more than one year
that I don't use Bryce, the Bryce Forum is the first place I look
when I log in: there I have friends and people that helped me a lot
and taught me even more. And, with time, I had the opportunity to
exchange opinions and advice with fantastic artists in all the
various forums of Renderosity: it will be impossible to name them
all, but I can easily say that, without Renderosity, maybe I'd
still be making the ever-classic "Shiny Sphere On A Checkered
Plane". Parting Comments / Advice to other Artists?
to thank Renderosity and all the people who always supported me.
Some of them became friends also outside the graphics community.
Advice? Well... the most obvious one: be thankful for the
appreciative comments, but examine always with double attention the
negative ones, because without the ability to accept criticism
there is no possible growth. And, when talking to a newbie, never,
never forget that Shiny Sphere On A Checkered Plane that is
somewhere in the Hard-Disk of everyone of us. :) thanks Stefano
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