Animation Alley - Shade 7 Professional, Reviewed
Feb 20, 2005 at 12:00 am by
GonWaki
| When I first opened the program I felt a sense of relief. Part
of me was expecting to see a user interface (UI) like that used in
Poser or Bryce, where various tools and buttons take up a large
portion of the screen. Fortunately, Shade's UI provides plenty of
workspace thanks to huge viewports that give a feel more like 3DS
Max or Maya, making it very functional and user-friendly. The
software ships with four different manuals: Beginner's Tutorial,
User's Guide, Plugin Manual and Technical Reference. These are
meant to teach everything you need to know about the software and
are successful nearly 90% of the time. |
|
| Despite the thoroughness of the documentation, I would have
preferred more information in the areas pertaining to rendering.
Still, the manuals do a good job and the user should have little
difficulty working with them. |
|
The Shade UI includes an object browser that is very similar to
the Outliner available in Maya and a script editor. The script
editor, as you would expect, can be used to write and run scripts
in Python format. However you can also run Java and Visual Basic
scripts. The supplied browser lets you play with your objects
hierarchy in any way you want. In addition, the browser also allows
the user modify object display attributes (other object attributes
can be modified within the Object Info windows). Without doubt you
will spend most of your time using the ToolBox. This little window
looks like the toolbox from Adobe Photoshop and it contains many
creation and modification tools that can be used to make curves,
primitives, surfaces, metaobjects, cameras, lights, etc. -
practically anything you may need. Shade 7 also includes different
modules related to what are you do for your project: modeling,
lighting, animation, shading and rendering. Although it could use
some extra features or polishing here and there, the program is
more powerful than you'd expect. |
| Some of the problems I encountered dealt with object
transformation (moving, rotating, and scaling). Performed by simply
dragging lines, I found that Shade's refresh during my
transformations was something less than real-time, unless I moved
slowly. Even though modeling is not my favorite task, Shade made
the work more enjoyable than I expected. The basic workflow for
modeling is splines, where splines are drawn to define objects.
Since this is the backbone of non-organic design, a lot of time
will be spent with this type of modeling. The second modeling tool
is called Magical Sketch, and is used to draw 2D shapes in a
paint-like program. While not well documented in the Shade
reference material, Curious Labs has some tutorials available on
their website for Magical Sketch
2 that should prove useful. |
| Even if you are a master at spline modeling, you will find
Shade's true strength is completely experienced through the use of
MetaObjects. Surely every modeler knows about metaballs, but Shade
goes a bit farther by providing other metaprimitives as well. The
idea behind this is to allow combinations of various types of
MetaObjects when shaping your model. This is a very organic way to
model because you can create parts and then weld them together by
simply moving them closer. |
| Unlike the material editor in Poser 4, the one supplied with
Shade Pro is vastly different and works more like those found in
3DS Max and Maya. With this editor I was able to change and modify
surface attributes such as specularity, transparency, and
reflectiveness. The material editor also contains a wide variety of
procedural textures and allows the user to import image textures.
Further, various textures can be combined to create many
interesting effects. When it comes to light setup, I only found
basic light setup options (intensity, diffuse, specular, etc.).
While I was able to change the intensity of the shadows (making
them darker or lighter), I was not able to alter their color.
Perhaps this isn't such a big deal, but it can come in handy when
simulating the colored shadow cast by a piece of glass. To create
this effect users may need to resort to raytracing, wasting
valuable rendering time. However, the light editor (accessed
through the Object Window) does provide options for tweaking
resolutions to improve output quality and allow for simulating soft
shadows. These options function exactly like other high-end
applications, putting Shade Pro on par with 3DS Max or Maya. |
|
| As an animator, I was really looking forward to the animation
workflow. Shade makes available a variety of joints used to rotate,
translate or morph your objects; everything that character
animation needs. You build your rigs just like you would build them
in any other package by simply placing your joints in the desired
position. However, the skinning process can be quite time consuming
specially for high resolution meshes. Character setup in Shade
departs from other packages in that vertices are controlled by
weight factors. While this provides more flexibility, it can be a
very time-consuming process getting surface deformations correct.
For example, during animation playback it is noticed that a vertex
pops out of place. In order to correct this, the user needs to open
the Skin Window and massage (or tweak) the weighting to get the
deformations fixed. The higher the resolution of a given character,
the more involved this process becomes. Compare this to the
technique used in Poser or 3DS Max and you'll soon see the
difference. It is my opinion that Shade could benefit from a hybrid
system, making use of a process similar to Poser or 3DS Max while
still allowing for manual point adjustments. However, Shade's
animation system provides much greater control over curves and
keyframe tangents through the use of a fully functional curve
editor that is accessed through the Motion Window. Working with
animations is very user-friendly. You can enter the values for your
objects in the Object Info box or do it directly in the Motion
window. Also when you are blocking out your animations you can
easily move the keys around just by dragging them to a new
position. The additional tangent controls provided also help
fine-tune interpolations between keyframes, producing a more
efficient animation system than previously available in Poser. |
| Rendering in Shade includes all kind of fancy things that you
see nowadays in different applications. You can use the default
scan line renderer or go for the most advanced features such as
global illumination or path tracing. Path tracing in Shade is
something like a more advanced version of raytracing. It outputs a
better image quality by getting rid of those awful artifacts on the
images and also calculates indirect lighting, something that is
only available as an add-on with other render engines. Even if
these features are impressive by themselves, the Callisto renderer
is the one that will surely draw everybody's attention. This render
engine allows users to tweak plenty of options depending on the
effect desired. It is a very nice and powerful renderer, but as you
can imagine it is also somewhat difficult to get used to all those
options. The Callisto engine is so powerful that I wish it could be
used to render projects from other applications. Should you
encounter trouble using Shade Pro, help is only an email away.
During my test drive I had several questions that required me to
contact Tech Support. Experience told me not to expect answers
right away, but their swiftness in answering really surprised me.
Sometimes I'd have the answer to my questions waiting in my inbox
just 30 minutes after I had sent the request. Although I feel Shade
is missing non-linear animation tools, it is a very powerful
meta-objects modeling system. Combined with a superb render engine,
good documentation, and very responsive support services, Shade 7
Pro is a package well worth considering. Shade 7 Pro, Shade 7, and
Shade LE are available for both the PC and Macintosh platforms, and
are available as downloads or physical shipments. For either
version, a minimum of 256 Mb RAM is required although 512 Mb is
recommended. Prices start as low as $109.00 (US) for Shade LE and
go as high as $1009.00 (US) for the full version of Shade 7
Professional, although there are discounts available if you own
selected Poser products. Please see the Curious Labs website for specific
pricing and upgrade information. |