Inside Siggraph 2004 - Part 2

Jul 14, 2004 at 12:00 am by LillianH


Sue Gollifer SIGGRAPH 2004s Art Gallery Chairperson Interview by Dee-Marie, Editor in Chief of the Renderosity Interactive Magazine
Q. How did the SIGGRAPH committee choose this years Art Gallery theme, Synaesthesia? Can you give our readers a definition of Synaesthesia as it pertains to the SIGGRAPH Art Gallery program? Sue Gollifer: As the Chair of the Art Gallery, I chose the theme of Synaesthesia in order to make it distinctive for this year and provide an overall flavor and consistency of the work for artists to submit! Synaesthesia is a particular condition (like dyslexia), where by the person can see colors associated with text and numbers for example. Or there is an association between images, smells and sounds. The goal is to have the Art Gallery reflect the rich and diverse nature of digital art in its broadest terms. Furthermore, the goal is to show that computer generated art has much to offer - not only visually, but also aurally, sensually, and conceptually. Q. Although you are SIGGRAPHs first European Art Gallery chairperson, you have been associated with SIGGRAPH for many years. As chairperson, how will this years Art Gallery exhibition differ from past years? Sue Gollifer: I served on the Art Gallery sub-committee for the past three years. Last year I shadowed the 2003 Chair (Michael Wright) to enable me to learn and experience the tasks that the Chairperson is involved in! Last year, the Art Gallery only chose to display 2D work and show it in the corridors surrounding the conference venue. This year it is back very much to a traditional Art Gallery situation including showcasing digital art in its broadest range. From 2D/3D, screen-based work, installations, sound pieces, and animations. From high-end computer graphics to low tech plotter art. From touch-screen technology to simple interactive auditory pieces. This rich diversity is what makes the SIGGRAPH Art Gallery so unique. Q. What are this year's round-table topics? Sue Gollifer: This Years Round-Table Topics are:
Perhaps even more significant is the possibility offered of detaching the images or the relationships (which determine the images) from their material base. Although ultimately all experience of art derives from the perceptions of artist or viewer in the context of material sensations, computer technology enables the sources of these sensations to be temporarily encoded as streams of digits. In this form they can be modified in scale, directed into a wide range of printing or reproductive media, or almost instantly transmitted over vast distances. In these ways, the specific material form of the image can be made less obsessive. The transaction between artist and viewer becomes less that of a negotiable object, more that of a dialogue about perception. When I started to make prints, I was motivated by precisely that possibility: its renewal through new technology continues to motivate my work. I use a number of software programs and move between them when creating pieces of artwork, including: - Photoshop (of course), Illustrator, Painter, and Bryce. Q. Can you give our readers an insight as to what the SIGGRAPH committee takes into consideration when accepting artwork and artists to the Art Gallery exhibition? Sue Gollifer: The integrity of the artist, and what was the aims and intentions behind the piece of work that was submitted. Q What do you hope participants will bring away from this years SIGGRAPH Art Gallery program? Sue Gollifer: I hope it will be exciting and stimulating, but at the same time I hope the participants will have time to reflect and be challenged by the experience. I suppose as artists we all want to enhance peoples lives by our art in some way.
For more information on the Art Show and other activities please visit the official Siggraph 2004 website: www.siggraph.org/s2004.
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