*Spaztic Plastic & The Plastic Of Justice (1-5)

Oct 20, 2003 at 12:00 am by AsherD


"Comics 1-5 -- The Beginning" Programs used: Wings3D, Bryce5, PSP7, Being a story based comic, here I present to Renderosity the first five comics created in early April. Text boxes were simplistic, but you'll see that the characters begin to develop and the concept beings to shape. To the surprise of many, these are not rigged characters. All the poses, characters, and props have been shaped in the freeware polygonal modeler Wings3D. Texturing done in PSP7, and final renders in Bryce4 (More recently Bryce5). All the slides are generally post-worked for contrast. This is the progression of Spaztic as an early model. While the comics are punch-line oriented, there is an ongoing storyline divided by "chapters". Currently in the first chapter, I expected there to be 70-100 comics per chapter. More recently I've worked to rig the characters, add muscle tones and more developed facial expressions. New characters and worlds are constantly in the making. Creating the classic Nintendo (NES), and posing the characters around it was the key challenge in this first five works. Another, of course, being the modeling of the Plastic Camel. Lighting is done by shifting 5-6 lights with each camera shot. With that, I hope you enjoy this exclusive, monthly Renderosity showing of Spaztic Plastic! Feel free to email me any questions to glasko@glasko.com, and I'll be sure to reply in a timely manner. Enjoy, they were made for the community here to enjoy. Continued at Spazticplastic.com, and the Glasko Renderosity Gallery; Stay tuned for future Renderosity updates!

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