Golaem Crowd 2.0 released at Siggraph 2012 Los Angeles

Aug 06, 2012 at 12:00 am by Store Staff


Golaem sets new standards for crowd simulation in terms of performances and usability by releasing the new version of its plugin for Autodesk Maya : Golaem Crowd 2.0 at Siggraph 2012 Los Angeles.

On top of increased productivity, Golaem Crowd has a quicker than ever learning curve. Maya artists will be able to create crowd shots themselves or to test the assets they produce before giving them to TDs, hence strengthening the team efficiency.

Creating behaviors as easy as a drag'n drop

No need to learn complex artificial intelligence concepts, Golaem Crowd 2.0 provides an easy way to build new characters behaviors.

New ready-to-use behaviors

Golaem Crowd also comes with new behaviors, helping to achieve more in less time.

Speeding up production

Whether to scale to thousands of character or simply to reduce artists' waiting time, speed is critical to crowd simulation. Golaem Crowd 2.0 enables artists to get results and previzualisation quicker than ever.

Discover all these new features and the recently added Maya procedural rendering plugins in the Golaem Crowd 2.0 preview video:

For more information about Golaem® Crowd:

About Golaem

Golaem is a software company that focuses on populating 3D worlds with virtual humans. Based on state-of-the-art researches, Golaem technologies include real-time animation, navigation, and human behaviors, from single characters to functional crowds.


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