Product Review:
Autodesk's 3ds Max 2011
"we were obsoleting our DOS product with this
totally new ... Windows technology, but we wanted to maintain the
3D Studio brand. In a 1995 meeting with Anna Mellilo (our marketing
manager at Autodesk), we were struggling with how to do this. On a
break, she started talking about her young son Max. I'd been
chewing on the name problem in the corner and heard her say "Max"
just as I was thinking "3D Studio". So thanks to Anna (and her
son), we got our name."
-Gary Yost Interview, maxunderground.com
Built originally as a DOS program 20 years ago, 3ds Max is now
the most popular and widely used digital creation tool in the
world. Simply surviving as a useful program in a now crowded
marketplace is one thing, but to build their best version to date
in 3ds Max 2011 is a remarkable achievement. And make no mistake,
Autodesk's 3ds Max 2011 is even better than
what our Renderosity reviewer Nick Charles called "a whole new user
experience" in his review of 3ds Max 2010 last year.
And after a period of relatively slow development, where Maya
has taken center stage in Autodesk's stable of CG software, how
have they made 3ds Max a more relevant and deeper program than at
any point in it's lengthy history? The answer came in January of
this year when Autodesk Project Management and Development
announced a series of web-seminars to announce their plans for
Excaliber (XBR), which is "a restructuring of 3ds Max that is
intended to occur over 3 phases." The 2010 version was the
first phase and introduced the Graphite Modeling Tools, new
Viewport Display and the new Containers system (among many other
improvements).
Now, with 3ds Max 2011, Autodesk is moving into their 2nd phase
of their XBR development plan by adding several exciting new
features, like the Slate Materials editor, the Quicksilver Hardware
renderer, a fully integrated Character Animation Tool (CAT), 2D/3D
painting with the Viewport Canvas, 3ds Max Composite and a new
version of Mental Ray renderer (3.8). Of course, a release like
this one has literally dozens and dozens of improvements, and it
would take too long to go into all of them, so I'm going to
concentrate on these major additions. (Note: for a thorough
examination of the new additions check evilsasha's superb coverage in our Renderosity
3ds Max Forum)
What's New in 3ds Max 2011?
• The Slate Material Editor: A node-based editor that
sits alongside the classic Max materials editor (which is now
called the "Compact Materials Editor"). This makes the complex job
of creating materials and combining them much, much easier.
The new, node-based Slate Editor
• Quicksilver Hardware Renderer: Part of
Autodesk's effort to move toward a GPU renderer for 3ds Max, the
Quicksilver Renderer uses a combination of CPU and GPU to quick
render scenes, rather than using the old viewport capture. Part of
Quicksilver relies on using advanced shader technology from Mental
Images (MetaSL), which was introduced in 3ds Max 2010. While not a
ray-traced renderer (like the included Mental Ray renderer), it
still allows for fast rendering using Ambient Occulsion,
Photometric Lights and Large Screen resolutions.
CPU + GPU = Quicksilver Renderer for 3ds Max 2011
• Character Animation Tool (CAT): Previously a
plug-in (from Softimage/XSI), CAT has now been fully integrated
with 3ds Max 2011. So, in effect, you have two complete animation
systems in the new 3ds Max: CAT and the older, legacy Character
Studio (used primarily for biped animation). The benefits of the
CAT system are the over 20 bone rigs that come with 3ds Max 2011
and the many preset animation cycles which will make animating
quicker. Of course, you can build your own rig in CAT and adjust
preset animations, or create new ones with relative ease. One nice
extra with CAT is the ability to create and adjust muscles for your
character.
The CAT Animation system is now fully integrated into 3ds max
2011
• 2D/3D Object Paint: 3ds Max 2010 introduced the
Viewport Canvas, and now with version 2011, Max now has a very high
level 2D/3D object paint system. Colors and various patterns can be
painted directly onto the 3D object using multiple layers and most
tools, like Blur, Doge and Fill. The layers function in Viewport
Canvas is extremely effective in managing the entire
paint/materials process, including blending layers. You can also
export as Photoshop PSD files and refine your image there before
bringing it back into 3ds Max.
The fabulous new 2D/3D paint system is a major upgrade
•
3ds Max Composite: Based on Autodesk's Toxik compositing
software technology, the 3ds Max 2011 Composite is a fully featured
HDR-capable compositor which allows you to composite live action
and animation footage using a node-based editor. The UI of the 3ds
Max Composite is completely customizable and allows for camera
tracking, keying, color correction, motion blur and many other
functions, including stereoscopic productions.
3ds Max 2011 node-based Compositer
• Mental Ray 2011 (Version 3.8): Mental Ray is a
high-quality ray-tracing rendering application created by Mental
Images that is built into 3ds Max 2011. While some features of this
new version 3.8 have to be accessed via the control_ghost_settings plug-in, two new
features of Mental Ray are standouts: Importons, which help to
speed up render speed and quality, and Irradiance Particles, which
preserve both the direct and indirect illumination for the
rendering process and can be a major asset when used with
Importons. The documentation for Mental Ray 2011 is available
and is very helpful in working with complex render settings in
Mental Ray 2011.
Mental Ray 3.8, the newest version, is included with 3ds Max
2011
Improvements to Workflow and Modeling
3ds Max 2011 has many new additions to the program that improve
workflow and help make it easier to model 3D objects. Again, the
list is far too large to cover everything, but I did find that
making the Command Panel a fly out menu and adding a new UI element
"The Caddie" (which follows you around the scene and gives quick
access to a variety of modeling settings) very useful additions.
Also, there is a very neat "Object Paint" tool which you can use to
paint instances or objects (multiple ones, too) like grass or set
pieces anywhere in your scene, or on any object. The new "local
edits to Containers" makes for improved collaboration, where you
can layer local edits on top of referenced content. There's a new
Autodesk Materials Library with over 1,200 presets. And, along with
full Windows 7 64-bit support, 3ds Max 2011 allows you to save your
project to the 2010 release version for more complete integration
in a studio setting with multiple users.
Glass House
by MrBrightside (as posted in the 3ds Max Gallery)
I was very surprised to find that 3ds Max 2011 was much easier
to work with than I had imagined. After an easy install, I found
the interface intuitive and fairly simple. Customizing the UI was a
snap, and I soon turned the dark, Adobe-like look into one that was
light and easy to read. The concept of "stacking" modifiers for
modeling is a smart one and extremely powerful. And, the new
"Ribbon" where the graphite modeling tools reside, made it simple
to manipulate and shape 3D objects. Animation, Cameras, Lighting,
and especially Rendering, are all laid out simply and with many
supporting tools located logically. At any time, I could stop and
find out where I was or what I needed to do by simply accessing the
help menu or one of the foundation tutorials.
3ds Max performed solidly on my quad-core Windows 7 64-bit
machine. Renders in even complex scenes where fairly quick.
Certainly faster than any other 3D program I've reviewed to date.
No crashes or bugs appeared in any of the lengthy work sessions
I've had with the program. I wasn't able to test the Autodesk
Backburner (network renderer) for 3ds Max 2011,
but, from what I can make out in my research, it is working well
and is quite useful.
Documentation and Support
I was disappointed to find that Autodesk did not include a
simple start-up manual along with the 3ds Max 2011 disc. However,
that disappointment quickly turned to amazement when I accessed
their 9,500 page manual (yes, you read that right, 9,500 pages)
which is available as a separate pdf file, or through your help menu
within the program. The manual is one of the best I've ever read
and is in full color with excellent reference images and clear,
clean writing. Also, when you first start the program, you get an
excellent series of intro videos for every major aspect of the
program.
Autodesk fully supports the new user with an active website,
many free downloads of textures and plug-ins, plus a strong
selection of tutorials for just about any level of expertise. The
forums at The Area (a specific Autodesk site for all of their
products), in particular, are high-quality, no-nonsense forums that
address practical questions and quickly turn away troublesome
threads. In combination with the massive manual, the video (and
html) tutorials included with the program, not to mention the
absolutely huge community of people who use Max, both
professionally and for fun, you can become proficient in almost
every aspect of 3ds Max 2011. I also like the fact that the
tutorials are updated to the current version.
Our own 3ds Max Forum here at Renderosity is also
active and very helpful. Although the focus is mostly on medium to
advanced users, any newbie questions are answered frankly, but
without attitude. There are some very experienced users on the
forum, so give it a shot if you haven't already.
"Our first priority with 3ds Max 2011 was to
make artists more productive in common everyday workflows. We have
re-architected core parts of the software, introduced a much
requested node based material editor streamlining workflows and
added new features, like the painting tools and the Quicksilver
hardware renderer, to help customers meet or beat their deadlines
without compromising either creativity or quality."
-Stig Gruman, Autodesk vice president of digital
entertainment
Final Thoughts
As Autodesk acquired Maya and Softimage (XSI) over the last five
years, development and growth of 3ds Max went stagnant for several
years. Not wanting to sell competing products, Autodesk began to
refine each of these major CG programs to appeal to specific
markets. Maya received a good deal of focus, as it won an academy
award in 2003, and has gone on to become the defacto program for
the Hollywood film industry and CG schools around the world.
But, starting a little over a year ago, Autodesk set out to
re-define 3ds Max and to provide (albeit somewhat late) the updated
tools and functionality that competitors like Modo and CINEMA 4D
were offering (not to mention their own programs, like XSI). The
Excaliber development goals are admirable and very welcome to the
huge community of 3ds Max users. Many of the new features (Slate,
3D Paint, Composite) of 3ds Max 2011 put the program back in the
driver's seat. And while there still needs to be development to the
Quicksilver renderer, and Mental Ray needs to be fully utilized,
there's no question that the new 3ds Max 2011 puts the program back
in the driver's seat once again, and perhaps expanding beyond the
game developers and Architectural modeling worlds where it's been a
fixture for decades.
Now, if they'd only develop a Mac version and re-work the old
free version (G-Max) and make it available for download...
Pricing and Availability
Autodesk 3ds Max 2011 suggested retail price for a stand-alone
license is $3,495. An upgrade from either the standard 3ds Max 2010
or 3ds Max 2010 Design stand-alone versions is $1,745. Autodesk Subscriptions for their yearly
upgrade/support program is $495. And in a smart move, Autodesk has
combined their 3ds Max 2011, Mudbox 2011 and Motion Builder 2011
into a single Entertainment Creation Suite 2011 for $4,995
(without Subscription) - a savings of approximately 35% over buying
each item individually.
And from May 17, 2010 to July 18, 2010, Autodesk is offering up
to 50% savings on Autodesk 2011 software to select
customers with previous versions of Autodesk products, if you
upgrade to a 2011 version and purchase the Autodesk Subscription as
well.
There is a 30-day demo of 3ds Max 2011 and 3ds Max 2011
Design (tailored to architecture, design and civil engineering)
available, along with a well-written brochure, FAQ and several
"what's new" videos.
ERROR: videopro element file "videopro_player" doesn't exist.
Autodesk 3ds Max 2011: New Object Paint
System Requirements
Autodesk 3ds Max 2011 (and the Design Version) comes in two
flavors: the 32-bit version and the 64-bit version. Rather than
reprint the whole list of system requirements here, I'm just going
to provide direct links to the Autodesk site where they are listed
in detail. I've been using the Windows 7 64-bit version and I've
never had a more responsive and fast system response. I highly
recommend upgrading to a 64-bit operating system and adding up to
12 Gb of RAM (I'm using 6 Gb at present). You'll be glad you did, I
swear.
Autodesk 3ds Max 2011 32-bit System
Requirements
Autodesk 3ds Max 2011 64-bit System
Requirements
Autodesk
Be sure to check out the following:
All supporting images are copyright, and
cannot be
copied, printed, or reproduced in any manner without written
permission
Ricky
Grove [gToon], Staff Columnist with the Renderosity Front
Page News. Ricky Grove is a bookstore clerk at the best bookstore
in Los Angeles, the Iliad Bookshop. He's also an actor and
machinima filmmaker. He lives with author, Lisa Morton, and three
very individual cats. Ricky is into Hong Kong films, FPS shooters,
experimental anything and reading, reading, reading. You can catch
his blog here.
|