It was nothing more then a spare time hobby back in 1989 when
Larry Weinberg began developing Poser as a means to replace the
traditional wooden mannequins used by figure artists. The next
goal, which was unheard of in those days when 3D art was done
solely by professionals in studios, was to make it simple to use.
In 1994, Fractal Design released the first version of
Poser along with its flagship program Painter. The simple
artist program was just that - simple. In 1996, its second release
boasted the ability to add props, produce animations and had higher
resolution models. Content maker Zygote began producing
items for use in the infant program.
By the time Poser 3.0 was released, a lot had changed. The program
had changed hands, now bearing the MetaCreations name. The
user interface, like the models themselves, had been updated, a
trend that continues today. The male and female models, then called
Posette and the Dork, had poseable facial features and finally
jointed fingers. Sites devoted to content as well as Poser art,
began to spring up across the web. Renderosity, then known as
PoserForum, was launched in 1998, bringing content to the
now die hard artists. 1999 was a short year for Poser. Version 4
was released by MetaCreations, and by September of that same year,
update 4.0.3 was released by Curious Labs.
The figures released with versions 4 and 4.0.3 could now be
customized even more, thanks to the development of deformers and
conforming clothes. Materials now could be set to transparent,
which lead to TransHair that increased the overall bulk of hair.
Poser's popularity was skyrocketing, so much so that in 2000, the
Poser content division of Zygote branched off. Now called
DAZ, they would release the Millenium Woman, Victoria, and
Milenium Man, Michael, which would change how future figures would
be made.
By the time the Pro Pack was released in February of 2000, Poser
scenes could now be hosted in a handful of other 3D applications,
such as 3ds Max and Lightwave. Content creators now had a new tool,
figure rigging, which allowed for models created in outside
applications to be "Poserized". The implementation
of Python scripting further aided users and content creators
alike.
For the first time since its release, Poser became stagnant, with
three years passing before Curious Labs would release the fifth
installment. To the relief of users everywhere, version 5 had
new rendering capabilities. The Firefly, ray traced renders now
allowed for higher quality images. Systems everywhere began to feel
the resource strain the new technology would pose. Users everywhere
began pulling out their hair over new features like dynamic cloth
and hair, which to some still provide for hours of
frustraition.
Poser continued to evolve, even as it changed hands from Curious
Labs, to e-Frontier in 2005. OpenGL hardware acceleration
helped to optimize render times, while image based lighting and
ambient occlusion changed how users illuminated their scenes. With
a multitude of different options, users were now able to get closer
to reality then ever before. In December of 2006, version 7 would
dramatically change the future of Poser forever.
While each previous version of Poser, had its own issues, Poser 7's
problems quickly became a sore spot with users everywhere.
Compatibility, or the lack thereof, became a real hindrance. Not
capable of using greater amounts of memory, and even issues with
Microsoft's latest OS, has continued to hurt Poser 7. While content
has evolved, Poser is now struggling to follow suit.
This month it was
announced that Smith Micro Software will purchase
Poser from e-Frontier. Unlike others that have distributed Poser,
Smith Micro Software is not known for being in the field of 3D art,
rather wireless communications tools. Now users of the 10 year old
program will have to play the waiting game. It's anybody's guess as
to what will happen next with the program that started out as
simply a hobby.
*Be sure to visit the Renderosity Poser Forum, and Renderosity Poser Gallery!
copied, printed, or reproduced in any manner without written permission of Calum Andrews.
November 19, 2007
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