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Part II - Creating Basic Hair While each of these tutorials are different, the first few screen captures and information will be the same because they pertain to all of them. If you missed the first tutorial, Modifying a Skullcap, you can find it here. Part II will describe the basics in delineating the skullcap for hair and putting hair on it using Poser 6. However, it is useful to compare Poser 5 and Poser 6 hair, especially if one has created hair in Poser 5. To start with, some of the basic hair creating equipment in Poser 6 is different than in Poser 5. The bases for the hair have been changed, as well as the number of Guide Hairs and the way they are distributed. In addition, the calculations for the density of the hair seems to be different in Poser 6. I have found that these differences have caused me to modify the way I make hair in Poser 6. Although I follow the same basic pattern as I did in Poser 5, I have had to modify some of my methods. First, let's look at the Poser 5 default settings for the standard skullcap for Judy. Next, look at the skullcap for Jessi in Poser 6. Lastly, look at the Follicle Surface or Set for Jessi in Poser 6. If you look at all of the screen captures, you will notice that there is a huge difference in the number of Guide Hairs, as well as the shape of the different vehicles for growing hair. The shape of the vehicles can be modified, but I have not found a way to change the number of Guide Hairs by having the head have only one section or many sections. How one divides it, does make a big difference, of course, but not as to the number of Guide Hairs per "sprouting" area. (There is a more ambitious option for modifying the Guide Hair count per designated area. One can increase the polygon count of the vehicle used for the base. The directions are in a note on page 248 of the Poser 6 Reference manual, or on page 252 of the online pdf of the Reference manual. However, for this tutorial we will work within Poser 6 itself.) Even though the skullcap modified in the first part of this series is similar to the shape of the follicle surface, it has more Guide hairs, and I find it easier to use. Remember, it is illegal to create hair and sell it from a skullcap created in Poser itself.
. Now you are ready to start adding hair to the skullcap. Initially, if you plan on following the directions, you will make straight hair and curl it later. Below is a look at the final straight hair. The straight hair style has not been refined since I was planning on creating a curly style from it before refining it at a later date. Below are a list of all the settings that I used.
The first thing you will need to do is grow the first set of Guide Hairs. Set the dial above and click on Grow Guide Hairs. Notice how they go straight out from the head. You will change that by pulling those hairs back by 0.0050. Turn the Pull Back dial.
Make sure Hair_5 is selected as the current group. In the Hair Style Tool Palette, select the arrow plus circle. It is the Select Hairs Tool. Form a marquee around the hair. Yellow balls will appear to tell you that the hairs are selected. To learn another tool, we will deselect (arrow button with minus sign) the hairs that are already going toward the back so that just about half of the hairs are selected. Then access the Translate Hairs tool which is next to it and push those hairs back. Keep the Falloff slider toward the root so the hairs move from the root. Later you will use the slider at different settings. With each side layer, you will push the hair away from the eyes with the Translate tool. You will keep the Falloff slider positioned toward the root (of the hair) and you will select and deselect hairs so that you avoid clumping the hairs. You want the hairs to fall straight down and slightly toward the back.
You will also want to move these hairs away from the face with the Translate tool.
You will have to work from the front view and then the side view, going back and forth and selecting different hairs until you place them in a similar manner to the front hairs in the screen capture below. At this point, especially when dealing with hair on the top of the skull that also goes over to the side, it is helpful to spend some time on how to use and not use the Translate tool. Below is what you do not want to happen because it will create a bald spot. Look at the hair roots dissolving into the skull. The following chart gives some hints on how to use the tool. The hair on top is longer than for this project in order to demonstrate how to use the Translate tool. The arrows show the movement of the Translate tool. The same color means all in one movement.The idea is to keep the arches of hair on top of her head while the sides of the hair flow back and stay close to the head. Sometimes you will work with rows of hair, creating a marquee around a whole row and then either adding a hair or deselecting ones. Sometimes you may even work with one hair placing it in the correct place. Remember Guide Hairs spawn other hairs so their positions are important.
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