2010 Renderosity Collaborative Vendor of the Year - Bice
February 6, 2011 1:02 am
Congratulations to Bice for receiving the 2010 Renderosity Collaborative Vendor of the Year Award!
Vendor with the highest sales whose store is comprised of at least 50% collaborative items. This award goes to the vendor that works well with other vendors in the MarketPlace to produce 3D content that is in high demand. A regular in the annual awards, Bice, is the winner of this title!
What would you like us to know about you?
First of all, thank you for this great honor! I am so happy about it!
My real name is Bianca. I am 39 years old and come from Germany. I live near Frankfurt/Main with my two boys and my companion.
How did you get into digital content creation? What made you decide to be a vendor?
I have started my digital art maybe 12 year ago with 2D art. First I made animations and web designs with Paint Shop Pro. In 2003, I began with my first intensive steps in Photoshop - making textures for character, hair, clothes and my first merchant resources. I have learned more about 3D, and in 2006 I tried my hands on the first meshes in CINEMA 4D. My first sets I have given away as freebies and someday I'll try the button to upload product. :-)
Have you had any traditional art experience or training?
No, not really. Most all I have learned from myself - I've tried and tried and tried. And some tricks and tips I have found in various web tutorials. First 2D and 3D was only a hobby, but now it is my real work. And I get a kick out of it!
What are you currently working on?
Oh, a lot of new stuff! With outoftouch (Timo), I am working on 1000 things together. Currently, we working on some new fashion packages for V4, and of course, more and more new hair styles. And for this year we're planning team works with ilona, Freja and Adiene again.
What software is currently in your digital toolset and why?
I am using CINEMA 4D for modeling and Photoshop for texturing and brushing. I also have a lot of tools from MarkDC and Dimension3D. They are very helpful.
Are there perhaps any tips or tricks you have found in your own work that might be of help to others learning the software you use?
Use the possibilities your programs offer. Try new plugins and tools - they facilitate your work and sometimes they perfect your creation. Don't stop learning! It is not possible to learn everything in the world of 3D. So, we are always students and we are learning so much every day. Don't give up!
As you are recognized as Renderosity's 2010 Collaborative Vendor of the Year, What can you tell us about the experience of working with other vendors?
The products are versatile. Various people - various minds - various talents - various ideas. That's exciting. It is even a challenge to join the ideas and the talents. And at the end of the challenge is a set of amazing products with singularity. I love it!
Can you give us an example of how the collaborative process works for you?
Sometimes it is a normal process from the idea to the product, but sometimes it is nearly a disaster, LOL. Example: We are planning a simple small fashion set for V4. Then all the questions: Top with or without sleeves, panty or skirt, long or short? Timo says: "We need shoes." Bice says: "We need special things like belt or hat." That's all? Noooooooooo!!! Timo says: "We need one or two props." Bice says: "We need a hair for this set." Timo says: "We have props now, let's ask ilona for some poses." Bice says: "We have a big set, let's ask Freja and Adiene for a suitable character." And so on and so on... But these "disaster" sets are the best and it's fun to see them grow.
How much time goes into creating one of your products?
Every product needs a different amount of time. I think, on average, a set needs one week and a collaborative process needs much more time - maybe four weeks.
Where do you find inspiration for your products?
My inspiration I find everywhere: in films, in fashion shows, on the street, in catalogues, in games from my kids... But the biggest is Timo - he gives me a great source of inspiration. His mind is full of great ideas!
Have you ever created product in response to customer feedback?
Yes, many of our hair styles are products in response. Our friends or costumers ask for special things, send us some pictures or describe a style they need. And we try our best to make it.
Do you have any advice for aspiring Digital Content Developers?
100 percent is not enough! Even give more! Never forget the quality! Ask yourself: Would I buy this product? Do what you love and make your best. And most of all, have fun and put your passion in your work!
Who is your favorite artist - digital or otherwise?
There are so many talented artists and I admire many of them. I like, for example, all the cool dragon pics from Bigt. They are terrific and so funny. Or all the 2d-artworks from Ravnheart - especially Aragorn - they are amazing! Also, the pics from ToxicAngel and Ecstasy - they are so wonderful and expressive. And so much more...
Do you have any final words?
Many thanks to all people who support me and my work. It makes me happy when I read the nice reviews or see amazing artworks with my products. Your advice and suggestions are very important for me and my work. Thank you to my friends, partners, customers for their wonderful feedback, and all the admins from Renderosity for your hard work every day. Thousand hugs and kisses to my kids, my darling, and my family for their love, patience and understanding. And last, but not least, my one and only Timo! :-) Thx for being my inspiration, my motor and my friend! And thank you to all who took the time to read this interview.
Bice I am happy ad glad for this Honour You got. I love what You and the other do together, I bought some of Your unique stuff and I always remember with proud, when we met togheter in the 2D Forums and rocked... Go further! Hope never ever Your inspiration and ideas will leave You... Keep up doing
Congratulations! :) Your products are amazing. I am going to try to get into Cinema 4d It seems like a great program. Thanks for all the tips. You are right we are all student and will never learn all there is to 3d,but learn more every day. Thanks again :)