LA User Group Meeting at The Los Angeles Film School
Join Pixologic at The Los Angeles Film School in a state of the art theatre in the heart of Hollywood!
We present top renowned industry artists and luminaries Neville Page (lead creature/character designer/modeler on Avatar, Star Trek and Cloverfield) and Ian Joyner (character designer at Legacy Effects), sharing how they use ZBrush in their work flow on the latest blockbuster movies and giving live demonstrations of the newest exciting features of ZBrush!
There will be opportunities to enter a prize draw to win a free license of ZBrush 4, as well as receive a special event 20% discount coupon code on a ZBrush 4 license.
Come and meet with the Pixologic team and rub elbows with fellow artists from Pixologic's ZBrush community: ZBrushCentral
For more information check the ZBrush UGM Page.
Los Angeles UGM
December 4, 2010
Los Angeles Film School, Theater B1
6363 Sunset Boulevard, CA 90028
5:30pm - 9:00pm
Check in starts at 5:00pm, doors open at 5:00pm
Register for the Los Angeles UGM here.
This event is brought to you by: Pixologic, The LA Film School, and Wacom.
Admission is free and seats are limited. Photo ID must be present for admission.
Doors will open at 5:00pm.
Reserve your seat by December 3rd, 2010.
Neville Page is a concept designer in the entertainment industry. He served as the lead creature/character designer on 2009's Star Trek. He was previously the lead creature designer on the 2008 film Cloverfield, Lead Creature designer for James Cameron’s AVATAR, and has just finished the specialty costume and Helmet designs for Tron Legacy. He is currently working on Green Lantern and Spiderman 4.
Neville has been a concept designer and illustrator on such films as Planet of the Apes, Minority Report, and The Chronicles of Narnia: The Lion, the Witch and the Wardrobe. He also collaborated with Rhythm & Hues on the two X-Men sequels, X2 and X-Men: The Last Stand.
Outside of the film industry, Neville has designed and sculpted toys for the companies of Mattel and Jakks Pacific. He has also done design work for the automotive companies, BMW and Toyota. He continues to be involved as a design consultant for the entertainment, toy, and automotive industries. He is also developing his own line of educational art products and teaches at Art Center College of Design and lectures at the Gnomon School of Visual Effects in Los Angeles, California.
At the Pixologic/LA Film School UGM, Neville will be sharing his basic workflow as well as demonstrating his use of a new ZBrush 4 feature that allows freedom to create character expression.
Ian Joyner is a character artist specializing in design and development for film and games. For over 10 years he has worked on next-gen games, top feature films, music videos and product output/rapid prototyping. For the past 2 years he has been a senior character designer/concept artist at Legacy FX, (formerly Stan Winston studios), doing character design and creation on some of the biggest movies of 2009 and beyond. He continues to run a small freelance development studio specializing in everything from character concept to final asset creation. Prior to that he had been a lead character artist at Blur Studio for over 4 years.
Feature film credits include, Iron Man 2, Avatar, Thor (in development), Cowboys and Aliens (in development), Real Steel (in development), I am Number 4 (in development), Spiderman Reboot (in development), just to name a few. Joyner also takes on freelance projects, and in the past 5 years he has worked with some of the top names in entertainment. Clients include, but are not limited to, Marvel Comics, EA, THQ, Blur Studio, Legacy FX, Liquid Entertainment Ayzenberg, Zoic and many more. On top of that he has been teaching and giving back to the community whenever he can find time in his schedule.
Ian will be demonstrating how ZBrush can be used with Photoshop as a concepting tool. He will discuss many of the new features in ZBrush 4, with emphasis on the new shadow/render system and using render passes in photoshop. He will then go into sculpting with ZSpheres, polish brushes, form brushes, the inflate tool, and masking. He will finish by showing material setup and rendering on a finished model and how to take the image to a final state by using layers in Photoshop.
ZBrush is an integrated modeling, texturing, and illustration environment. ZBrush's innovative
set of real- time, sculpting, texturing, and deformation tools is used in major film studios and
game companies worldwide. It is also used extensively in concept design, toy and collectible
industries as well as scientific illustration.
ZBrush's instant feedback and real-time response makes it the most natural feeling digital
sculpting tool available today. As a stand-alone application, ZBrush offers tremendous flexibility
and appeals to a wide audience.
Founded in 1997, Pixologic Incorporated develops and markets innovative software tools for
the film and video, games and illustration markets.
Pixologic is privately owned and is located in California, with offices in Los Angeles, the San Francisco
Bay Area and France.
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