Thu, Mar 28, 12:29 PM CDT

SIGGRAPH 2014 Courses Announced

May 25, 2014 at 12:00 am by Store Staff


 

file_504556.jpg

 

In SIGGRAPH 2014 Courses, attendees learn from the experts in the field and gain inside knowledge that is critical to career advancement. Courses are short (1.5 hours) or half-day (3.25 hours) structured sessions that often include elements of interactive demonstration, performance, or other imaginative approaches to teaching.

The spectrum of Courses ranges from an introduction to the foundations of computer graphics and interactive techniques for those new to the field to advanced instruction on the most current techniques and topics. Courses include core curricula taught by invited instructors as well as Courses selected from juried proposals.

After SIGGRAPH 2014, two Courses, the Fundamentals Seminar and Introduction to WebGL Programming, will be added to the curriculum of SIGGRAPH University, a year-round resource for learning the basic principles of computer graphics and interactive techniques.

View SIGGRAPH University Courses

Digital Ira and Beyond: Creating Photoreal Real-Time Digital Characters

Sunday, 10 August 9:00 AM - 12:15 PM | Vancouver Convention Centre, East Building, Ballroom A

Fundamentals Seminar

Sunday, 10 August 10:45 AM - 12:15 PM | Vancouver Convention Centre, West Building, Rooms 109/110

Navigation Meshes and Real-Time Dynamic Planning for Interactive Virtual Worlds

Sunday, 10 August 10:45 AM - 12:15 PM | Vancouver Convention Centre, West Building, Rooms 118-120

New Generation of Microscopic Crowd-Simulation Algorithms

Sunday, 10 August 10:45 AM - 12:15 PM | Vancouver Convention Centre, East Building, Exhibit Hall A

3D Imaging With Time-of-Flight Cameras: Theory, Algorithms, and Applications

Sunday, 10 August 2:00 PM - 5:15 PM | Vancouver Convention Centre, West Building, Rooms 118-120

Attention-Aware Rendering, Mobile Graphics, and Games

Sunday, 10 August 2:00 PM - 5:15 PM | Vancouver Convention Centre, West Building, Rooms 211-214

Introduction to WebGL Programming

Sunday, 10 August 2:00 PM - 5:15 PM | Vancouver Convention Centre, West Building, Rooms 109/110

Kinect Technology in Games

Sunday, 10 August 2:00 PM - 3:30 PM | Vancouver Convention Centre, East Building, Ballroom A

Computational Cameras and Displays

Sunday, 10 August 3:45 PM - 5:15 PM | Vancouver Convention Centre, East Building, Ballroom A

Advances in Real-Time Rendering in Games, Part I

Monday, 11 August 9:00 AM - 12:15 PM | Vancouver Convention Centre, East Building, Exhibit Hall A

Advances in Real-Time Rendering in Games, Part II

Monday, 11 August 2:00 PM - 5:15 PM | Vancouver Convention Centre, East Building, Exhibit Hall A

Put on Your 3D Glasses Now: The Past, Present, and Future of Virtual and Augmented Reality

Monday, 11 August 2:00 PM - 5:15 PM | Vancouver Convention Centre, West Building, Rooms 109/110

Structure-Aware Shape Processing

Monday, 11 August 2:00 PM - 5:15 PM | Vancouver Convention Centre, West Building, Rooms 211-214

Moving Pictures: Making the Most of the Mobile

Tuesday, 12 August 9:00 AM - 10:30 AM | Vancouver Convention Centre, West Building, Rooms 109/110

Character Creation Pipeline and Rendering in Destiny

Tuesday, 12 August 10:45 AM - 12:15 PM | Vancouver Convention Centre, West Building, Ballroom C/D

Destiny Character-Animation System and Lessons Learned

Tuesday, 12 August 2:00 PM - 3:30 PM | Vancouver Convention Centre, West Building, Rooms 211-214

Recent Advances in Light-Transport Simulation: Some Theory and a Lot of Practice

Tuesday, 12 August 2:00 PM - 3:30 PM | Vancouver Convention Centre, West Building, Rooms 109/110

Building an Empire: Asset Production in Ryse

Wednesday, 13 August 9:00 AM - 10:30 AM | Vancouver Convention Centre, East Building, Ballroom A

Mathematical Basics of Motion and Deformation in Computer Graphics

Wednesday, 13 August 9:00 AM - 12:15 PM | Vancouver Convention Centre, West Building, Rooms 118-120

Machine Learning for Graphics

Wednesday, 13 August 10:45 AM - 12:15 PM | Vancouver Convention Centre, West Building, Rooms 211-214

Why Graphics Programmers Need to Know About DRAM

Wednesday, 13 August 10:45 AM - 12:15 PM | Vancouver Convention Centre, East Building, Ballroom A

Eulerian Solids for Soft Tissue and More!

Wednesday, 13 August 2:00 PM - 3:30 PM | Vancouver Convention Centre, West Building, Rooms 118-120

Physically Based Shading in Theory and Practice

Wednesday, 13 August 2:00 PM - 5:15 PM | Vancouver Convention Centre, West Building, Rooms 211-214

Skinning: Real-Time Shape Deformation

Thursday, 14 August 9:00 AM - 12:15 PM | Vancouver Convention Centre, West Building, Rooms 118-120

Introduction to 3D Gestural Interfaces

Thursday, 14 August 2:00 PM - 3:30 PM | Vancouver Convention Centre, West Building, Rooms 211-214

Raytracers and Workflow: A Production Perspective

Thursday, 14 August 2:00 PM - 5:15 PM | Vancouver Convention Centre, West Building, Rooms 109/110

Scattered Data Interpolation for Computer Graphics

Thursday, 14 August 2:00 PM - 5:15 PM | Vancouver Convention Centre, East Building, Ballroom A

 

For more information on SIGGRAPH 2014, visit the website: http://s2014.siggraph.org/


Please note: If you find the color of the text hard to read, please click on "Printer-friendly" and black text will appear on a white background.


Please take a moment to join Renderosity's Newsletter List to receive news and information from Renderosity!


Sections: Archives

Comments

or Register to post a comment



Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.