(Chicago, IL) - SIGGRAPH 2011 seeks cutting-edge Real-Time Live! content to be presented at this year’s prestigious Computer Animation Festival. Examples of accepted real-time simulations and graphics submissions include:
Military or industrial simulations
All content that is interactively controlled and rendered in real-time will be considered. Submissions must be able to be demonstrated in front of a live audience.
“Since its debut in 2009, Real-Time Live! has featured some of the most innovative and cutting-edge work presented at SIGGRAPH’s Computer Animation Festival,” said Jason Smith, SIGGRAPH 2011 Real-Time Live! Chair. “Each year the quality and diversity in real-time submissions showcases the best work going on in the industry. This year’s program will continue this trend of dynamic innovation.”
The Real-Time Live! submission deadline is 15 April 2011. All real-time work will be reviewed by a professional jury of industry experts from traditional computer graphics, video games, and research organizations. Entries will be judged on creativity, innovation, performance, and most importantly, the ability to render in real time in front of a live audience as part of the Computer Animation Festival. The top selections will be played and demonstrated live on their respective platform (PC, PS2, PS3, X box 360, or Nintendo Wii).
View detailed information on how to submit for Real-Time Live! content.
SIGGRAPH 2011 will bring thousands of computer graphics and interactive technology professionals from six continents to Vancouver, Canada for the industry's most respected technical and creative programs focusing on research, science, art, animation, music, gaming, interactivity, education and the web from Sunday, 7 August through Thursday, 11 August 2011 at the Vancouver Convention Centre. SIGGRAPH 2011 includes a three-day exhibition of products and services from the computer graphics and interactive marketplace from 9-11 August 2011. More details are available at SIGGRAPH 2011 or on SIGGRAPH 2011 Facebook and Twitter.
About ACM SIGGRAPH
The ACM Special Interest Group on Computer Graphics and Interactive Techniques is an interdisciplinary community interested in research, technology, and applications in computer graphics and interactive techniques. Members include researchers, developers, and users from the technical, academic, business, and art communities. ACM SIGGRAPH enriches the computer graphics and interactive techniques community year-round through its conferences, global network of professional and student chapters, publications, and educational activities.
ACM, the Association for Computing Machinery, is the world’s largest educational and scientific computing society, uniting educators, researchers and professionals to inspire dialogue, share resources and address the field’s challenges. ACM strengthens the computing profession’s collective voice through strong leadership, promotion of the highest standards, and recognition of technical excellence. ACM supports the professional growth of its members by providing opportunities for lifelong learning, career development and professional networking.
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Created Friday, April 1, 2011 12:18am
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