The next level of rendering for Poser is here and the Renderosity MarketPlace Staff is excited to announce the immediate availability of Reality 3 For Poser!
Reality's creator, Pret-a-3D, has done an amazing job on continuing to improve this valuable tool for artists. Among the features included in this
thrid generation of Reality are; support of all Poser lights (including IBL), editing procedural textures with a live preview, conversion of Poser materials (including procedural nodes), fully featured node-less material editor and much more!
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Visit the Reality 3 Product Page
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About three and a half years ago I was working on a tutorial about Blender and stumbled upon this great renderer called Lux. There are several Open Source renderers that can be found on the Net but LuxRender is different. For starters it is a physically-accurate renderer. This means that light and materials are renderers based on accurate simulations of their physical properties. Light, for example, is calculated at full spectrum and not just RGB. Glass is calculated taking in account the amount of absorption of light caused by the thickness of the glass.
I was blown away by the idea that the developers were able to successfully implement it and by the fact that Lux is available to everyone. Another benefit is that it's compatible with all the major Operating Systems (i.e. Mac, Windows and Linux). I began to think how amazing it would be if we could couple this power with the tens of thousands of products available in the marketplace for Poser.
In the middle of 2009, I was looking into it and found that LuxRender has its own file format for defining a scene and so a translator from Poser was necessary. It was at this time when the plan to develop a photo-realistic plugin began. The idea was to have a program that provided an alternative path for rendering. This plugin would be complete with a full-featured material editor to take advantage of what Lux offered. The goal was to achieve the highest level of photo-realism using Poser-designed content.
Unfortunately, when I looked at the options that Poser had at that time, I could not see the infrastructure that I needed to build the type of translator that I designed. So I looked at the API of DAZ Studio and decided to implement Reality for that application.
When Reality 1 was released in August of 2010, virtually nobody in the Poser space knew about LuxRender. It hit the market like a ton of bricks and it has been a great success. Three years later, Reality 2 for Studio (available here at Renderosity), continues to be a strong seller.
From day one the most requested feature for Reality was the Poser version. Last year I finally went back to that idea and contacted Smith Micro. I asked if they were willing to help with the project and they embraced it immediately. Smith Micro developed a new add-on framework for Poser 9 SR3 that enables a new level of integration that was not possible before. With that available, I was finally able to write Reality 3 for Poser.
Reality 3 for Poser is a brand new version of Reality that has a staggering amount of innovations. Among them are:
This is the only third-party plugin that is able to actually convert the Poser materials to another format. Reality 3 reads the shader nodes of Poser, interprets their meaning, and generates a new material based on those nodes. It can even convert the procedural node of Poser into procedural textures for Lux. It's like magic.
This technology was necessary so that most content for Poser can be rendered with Lux with minimal changes or adjustments. In many cases there is no need to change anything. This feature took a long time to be made, but it's a fundamental time-saver for Poser artists.
Reality 3 is actually a stand-alone program that provides a fully-developed User Interface so that the Poser artist doesn't have to sacrifice Poser real estate to edit Reality materials.
Reality provides a vast array of materials and textures that can be used to achieve the highest level of realism in your Poser scenes. For example, we have Skin with SSS that takes no effort to use. If you place Victoria 4 in your scene and call Reality, the program will have the SSS setting automatically configured. You don't want to use SSS? You can disable it with just one click of the mouse.
Metals are insanely realistic. We have a large number of presets, like Gold, Silver, Copper, Aluminum and others. In addition you can set any texture in the metal material and obtain amazing effects.
What's best is that you can edit the materials to any level but without the complexity found in traditional programs. For example you can create a brick texture with specific color for the brick and specific color for the grout, plus add some surface noise without editing a single node. There are no nodes in Reality but you can still create materials that have the same complexity of node-based ones.
The Reality texture editor allows you create textures with multiple layers without using nodes. This is one of the great achievements of Reality: all the power of nodes without the complexity.
In the lighting department you can convert your Poser lights and then take advantage of the beautiful Reality Mesh Light. This fixture provides a realistic light that can be controlled with ease. There are dials to control the sharpness, from perfectly delineated shadows to no shadows at all.
You can assign textures to lights or you can convert any material to be a light. You can even assign textures to spotlights, which will make them act as projectors. Simulating a movie theatre in Reality is very easy. We also have support for IBL and IES lights.
We have water that is stunning. Reality provides several ripple patterns pre made for you and then you can edit all the parameters for the displacement of water in the texture editor. Did I mention that the texture editor doesn't use nodes?
Reality provides not only a material preview but now you can have the preview for the patterns generated by the procedural textures. You want to create some procedural bump map? You can see the pattern generated and the effect of it on the material.
We have some amazing volume effects. Lux provides really nice volume features and Reality lets you define any number of volumes and use them as you prefer. This can be used for creating fog and atmospheric effects.
There are tons of other features but I think that I will let the image speak for themselves.