pretty3d June '04 Merchant of the Month!

Store Staff

pretty3d June '04 Merchant of the Month!
How did you get started in 3D Graphics?

My interest to cinema was caused to meet the 3D Studio Max. And unlimited imagination of 3D Studio Max was entered me t o this world.

How long have you been working with 3D Graphics?

I have been dealed with 3D Graphics for many years. But the Pretty3D Project occured at 2003 in my mind.

Do you have any formal training?

My real job is uninterested with 3D Graphics. So I couldnít give any training. But some thick books helped me to develop myself.

What software do you use for product development?

Of course the main role is 3D Studio Max. Besides I benefit from Lightwave (Modeler), Cinema4D, Photoshop, UWMapper, Morph Manager and Wordpad. Iím using Poser Pro Pack for the transfer process to Poser. And also Winamp :) I canít do anything without music.

How much time is required for product development?

The modelling step takes 2-3 night ( I can only work at nights ) according to feature of the product. The most tiring and the longest step is to transfer this 3D Model to Poser and to apply the morphs. I can create a 3D model in one week with a hard work.

Can you give a brief overview of your development cycle for a new product?

When I decide to make a product I take a picture of it and Iím modelling with 3D Studio Max. After this step I seperate the parts suitable to poser hierarchy then I add the materials of them. After 3D Studio Max work finish I export with obj format. Then import to Poser Pro Pack. After some sets and fiting, I add the morph targets with magnets or Lightwave (Modeler) according to feature of the 3D model. And so the modeling process is finished. Then I correct the corrupted UWM coordinates with UWMapper. I prepare texture map with Photoshop. After all Works finished I locate every file to its own place and I make the necessary sets in Cr2/ PP2 codes by using Wordpad and Morph Manager. And the last, after preparing the rsr files it becomes to ready for sell. And of course if Sema (my wife) likes it :)

Where does your inspiration come from when developing new products?

When I plan my new products I inspire everything that I see at the outside in real world. I interest every beautiful object that I see. And I want to apply this to my products.

Do you have any advice for aspiring Digital Content Developers?

Firstly I think the 3D Graphic is an art. So it needs some capacity and imagination for this art. Besides details are very important.

How has Renderosity's on-line community played a role in regards to your products, friendships and learning?

I think Renderosity is the locomotive of 3D Graphics. You can reach many people all around the world with Renderosityís perfect system. And so you can develop yourself by this interactive communication.

Do you have any final words?

I honor to be Merchant of the June. And I want to thank my purchasers and Renderosity workers. This work supply me to have many friends all around the world. Anyway, I think it is the best thing in this work.
Thanks to all.

B Murat Tayfun