Who is danae danae is basically me, Danae, born and
raised (at most part) in Athens, Greece. I�ve been involved in
Film making and Art Direction, Interior / Product design and
Industrial design, before settling down as a 3D / CG artist.
How long have you have you been rendering? I�ve
been doing more modeling and texturing rather than rendering but
I�ve been involved with 3D applications several years now but
still not enough � only 3 or 4 years I think. What are you
currently working on? Poser-wise: I must have over 10-15
projects waiting to be finished and actually become something.
There are always a few characters or hair stashed away and waiting
for completion. The process from concept creation to product
release is not always smooth. As a matter of fact it�s a great
test to check your sanity! That is because there are usually
several things that just don�t make through. The first stages of
making something are always the fun part, the creative part. When
it�s time to check a texture�s seams, to make a model
conforming but also to get it to work the way you want to , do
numerous little itsy bitsy rsr�s and png�s and then erase
everything only to start over again�then it gets challenging..
What software do you use and why? 3ds Max because
I�m used to it, although I�ve been meaning to experiment with
other modeling software but there just isn�t enough time to
develop products and start a new modeling app from scratch.
Photoshop � always - for doing all the texturing. I�m using
Poser 6 for rendering Poser stuff but I find Poser 4 is more stable
when developing and testing products. Numerous little utilities
that make my life so much easier such as UVMapperPro and
Hogsoft�s utilities. Do you have any advice for getting
started selling 3D work? I think it would have to be the
same advice I gave a couple of years ago (doesn�t time fly?): do
the absolute best you can and be completely satisfied before
releasing anything. Take your time and test and double check.
Nothing will ever be perfect but it really pays back to try and
make it the best you can. Where do you find inspiration for
your products? Everywhere. From all the surreal scenes of
everyday life and how this can be translated into a product or a
potential render/image. And 3D�3d is an inspiration by itself. It
makes you want to achieve �perfection� simply because you can.
Part of the fun in being a CG artist is being able to create a
world very much like your own, only when you look closer it�s
perfect, too perfect. Then you can have fun by placing a grain here
and a scratch there. It gets even more fun trying to capture the
grittiness of real life. I think that small �deviations� from
what is considered normal, attractive and beautiful - or even
bigger ones - is what makes something unique and interesting. And
this is what will take something beyond the immaculate
�symmetry� that is so obvious in typical 3d / CG creations.
It�s funny how many people in 3D try to make their conceptions
look more real by using �faults� and real people are more and
more trying to look like our Vickies. As far as hair is
concerned�well, I guess the hair I make looks quite like my own
sans the frizzy, bad hair days - although I do try and provide
ample morphs to give you that if *that* is what you�re looking
for :o) How has this online community (Renderosity) enhanced
your work, relationships, and learning? I have met some
amazing people here and I think they know who they are :o) Some of
them I feel like they are life long buddies. Sometimes when I might
be feeling a bit low, I get a mail from someone who I might not
even know and they would just say a few sweet words and make my
day. Renderosity is a huge data bank with people always eager to
help and answer any questions. However, as a community I believe we
should be even more protective of it. I know that most active
members here that know how things are would never even consider
acquiring warezed products. Unfortunately there are a few who
don�t have any idea how hard it is to create a quality product
and sell it in such good prices as they currently are at the MP.
These are usually the people who log in with funny names and cloned
identities, they buy stuff and then think they�re doing other
Poser users a favor by giving them away. By stealing the products
and giving them away for free, they are basically promoting the
demise of the Poser community. It is hard enough to work on
something for months and months, trying to learn new things to
incorporate in the products at the same time and put a 10 dollar
price tag on it. Merchants from outside the US �like in Europe-
have it even harder due to the dollar � Euro relationship (i.e.
earning even less when their profits are converted to their
currency). Losing so many sales due to warez is only discouraging
us more. It won�t be good for anyone if people either stopped
making things or upped the price tag due to all these things. It
would be even worse if the quality would fall because it won�t be
worth it anymore. I wish they�re would be a way around this whole
issue but I think that the only way of dealing with this is by
having zero tolerance, especially outside this site. There are many
people, especially new users, who might not even mean harm but they
just don�t know and it�s our job to let them know. Do you
have any final words? Yes, I�d like to shout a huge Thank
You to all the people that have taken the time to let me know that
they are enjoying a product or just say a nice word. Everyone who
has shown their support, written in some nice and encouraging word
and of course a big, massive, enormous THANK YOU to all my
customers who make it possible for me to do what I love most and
for awarding me this honor for the second time. Last time I thanked
George for all his patience and now I�m thanking him for being my
inspiration and my heeeroooo ! Last but definitely not least, thank
you, to the wonderful moderators who always manage to remain calm
and sweet despite what might be going on. Hi Debbie and Clint!
*waves*
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