Timely interruptions - an interview with TBK... Well, like I said,
we'd probably interrupt this tour along the way to talk with a few
of the people we bump into. ;] This is one of my favorite people to
bump into around the forums... TBKoen. If you haven't made his
acqauintance, he currently moderates our
Charactor
Creator's forum. Drop in and browse around a bit... fun place,
and you can see some fantastic works in progress on display there.
He was one of the most talented contributors here, though, a long
while before he became a mod. He's the creator of both versions of
that absolutely fantastic Predator figure for poser 4. Something
that's doubly impressive when you realise just how young the man
is... wish I'd had half that talent at that age. Heh. Wish I had
half that talent now. ;] It takes me a while to get around to
everyone I'd like to talk to in here. This is an interview I've had
my eye on ever since I started doing this though... Meeting people
like Koen Koopman is one of the nicer perks of being a member here.
So... let's wander over to the hotseat, and I'll give ya'll a
chance to meet him also. ;] Ironbear: Hello, how the devil are you?
TBK: Haha. Well, I'm fine. Trying wrap up my last period of school.
That means that I have to finish all of my unfinished schoolwork,
which is allot because of my 3D addiction;) But for some weird
reason I can always find some time to mount the chair behind my
computerdesk. Ironbear: How long have you been a Renderosity
member? TBK: hmmm, I think....that must be... like....3 years.
Yeah, I think something like 3 years. Way back in the days when
nnuu was the bomb. (he still is, hehe) I have been away for several
months during this period though. When i came back found myself in
a widely expanded communitie. I don't have the numbers, but
renderosity was becoming very populair. And I don't even have to
wonder why:) Ironbear: How did you discover the site? TBK: When I
first got poser I was very excited, but it became boring cause I
didn't had any updates/new figures. (I didn't have internet at that
time). So I visited my neighbor, looking for some poser downloads.
I was surprized about the amount of downloads available. Through
all the websites I visited I found renderosity..hehe, kinda hard to
miss with all those banners on almost every site. Mainly because of
you guys I got cable and became a happy surfer;) Ironbear: Take a
moment please, and describe a little bit about yourself and what
you do. Nothing too personal, just whatever you would like to share
with your fellow members... TBK: Okay, I'm Koen Koopman A.K.A. TBK
(stands for Tranga Boy Koen) I'm born and raised in Groningen. It's
a City in the North of the Netherlands. I'm 17 years old, turning
18 on 25-09-'02, so bring presents:) I'm in college right now. I
following a graphical school for advertising. Although I would
rather expand my mind into 3d:) We don't have the schools here. I
absolutely don't have any income:) besides this moderating thing
and my allowens. I did do some small jobs, for example an
advertisemant for the "razor boom slang" mouse and for the diamont
viper video card. Also I have done some LEGAL:) graffiti art in
kids rooms. Ironbear: Oooh... the "Boomslang". Man, you wouldn't
believe how many of those I install on gaming machines. Nice
hardware. You're one of the most phonemenal modelers, at least in
my opinion... how long have you been working at it? And what got
you started? TBK: well, thank you:) I have been drawing stuff since
I was in the diapers and have always been into arty stuff. So poser
was a dream come true at the time. A user friendly 3d program. But
I wanted to create my own figures at some point......like every 3D
artist;) So got 3DMAX (like 2 years ago). The best thing that could
ever happen to me, besides meeting the girl of my dreams;) I
started out with a "models for poser" mentality. But after a few
weeks I realized that there is much more to it. Like converting it
into poser. And setting up the joint parameters etc. But after many
attempts I finished my first figure(it never got released). It
still had very nasty joint problems. So I tried another figure, and
another, and another...untill I got it right. Later on I kinda
stuck with 3Dmax because the process is easier and the renders are
better. At this point I'm doing both, because I want to share my
files also. Ironbear: Was it difficult for you to decide to make
your first image post, and if so... why? TBK: No, not really. I was
more focussed on improving it and let other people tell me what
they think. I haven't really givin it much thought. I have met
several people who asked me if they should post, but I always say
they should.(some did, some didn't) Usually negative comments can
only turn positive because you'll keep an eye on it in the next
creations you make. Some people are afriad to get bad comments and
some even quit posting because of it.....for those....Don't let it
get ya. Ironbear: I've had that experience. It's always a joy when
you advise someone to post and they take off and become
phenomenal... What software do you generally do your most work in,
and why is that your preference? TBK: I'm working in Poser4 and
3DMAX3.1 Both are very good. Poser4 is very user-friendly but not
when it comes to figure making. 3DMAX got it all. It may seem hard
in the beginning but everything will make sense once you been at it
for a while. Ironbear: Do you consider yourself a professional or
an amateur in the CG field? TBK: Hehe. Well, I'm still an amateur.
I still don't know everything and if you compare my work with some
of the other artist out there....you'll see. I would like to be a
professional once/if I finish my study on 3Dgraphics. Ironbear: I
have absolutely no doubt that ILM and others will be lining up...
which takes me to the next question: Where do you see yourself in
CG oh, 10 years from now? [Or where would you like to see
yourself?] TBK: In the CG field:) but I have no clue where to
start, maybe I'm already on my way. If I would ever get the chance
to move somewhere where they study 3Dgraphics, I would go there.
Ironbear: Where did your inspiration for the "Predator" figure come
from? Obviously, the movies... but with the range of characters
available to model - why that one? And were you surprised at the
success of it? TBK: I always dreamt of a predator model:) and tried
to model it when I first got poser but couldn't do the job at that
time. The predator has always been my number one alien. I always
though that the design of the character and the whole concept
behind it was cool. The earlier version was very basic and made in
a few days. But I wanted more:) So I started collecting images
(mainly images I got from swfreeman. "thx again;)") and tried to
model the head for the second time. And it worked out. Ironbear:
What characters are next on your list of "things to do"? Can you
give us a brief preview of what you have in store for us?
Perspiring minds wanna know. ;] TBK: Well, I'm working on some DBZ
characters at the moment.
(http://www.renderosity.com/photos/Message300984.jpg) , I still
have E-503 (robot)to release, and I still have a gorrila lying here
somewhere:) that's about it for now. Ironbear: Cool... been needing
a poseable gorilla. [Hint, Hint] Also... your texturing work is
fantastic. How long have you been working at texturing in poser?
TBK: Thx, I really haven't been working much with textures in the
beginning. Just when I got max I started to pay more attention to
them. Really not much to tell about my texturing:) I use photoshop
to create them, and keep on trying untill I get it the way I
imagined. Ironbear: Cool. I loved the textures for the Predator
figure - they made it come to life... Do you have any tips for
someone wanting to get started in comics design and character
modeling? TBK: Yes, I do. If you want to start making your own
figures you need to take your time. Don't expect to get it right at
once. If first you don't suceed, never give up and try again. First
try it figure something out yourself. If it still doesn't work out,
ask. That's what the forums are for. Ironbear: Do you own pets and
if so, are they artists also? Or do they just walk acrost your
keyboard while you're trying to type, like mine do? TBK: Yes. Well,
my parents own a black persian cat. Very cute one. Always comes sit
on my lap once i'm in the living room. And no, she doesn't walk on
my keyboard. she's not allowed in the computerroom nor the
upstairs.(waterbed + nails = a big mess:)) Ironbear: *snicker* I've
resisted getting a waterbed just because of that - it'd be
impossible to convince Smoke and Spynxx it was verbotten to sharpen
their claws on it. ;] Have you made very many friends among the
membership here? TBK: Yes, I believe I do. I have met a dozen of
people on this community. Want to say hi to, Brandi, Nick2k,
ClintH, Doug, Ironbear, Teyon, Drax and all the other people I
forgot to mention. And thanks for your support. Ironbear: No
problem... that's one of MY favorite parts of being a member:
meeting the people behind some of the fantastic work I see. What
has been your most memorable experiences here since you joined?
TBK: Hmmm, That's when I got the compliments for my predator model
from the makers of poser. An experience I will never forget;) hehe.
Ironbear: Yeah, I remember that... what was it they said? "We just
sat and put that through it's paces and shook our heads in wonder"?
Or something like that? Pretty nice. ;] Your least pleasant? [And
why?] TBK: I don't believe I had any, If I did, I forgot. Ironbear:
That's always best... Kind of in the same vein... were you suprised
at the controversy over your Alien model? [Seems I recall that's
what got the two of us corresponding intitially] TBK: Yes, it was a
very silly mistake. I never thought that it would be such a big
deal. Because I see poser more as an entertainment program. And for
learning. (Although you could use it for profressional purposes)
The threads became to big and complicated for me:) So I just asked
renderosity to removed the file. Ironbear: Too bad, in a lot of
ways... that was a sharp model. How long have you been a moderator
here? And what made you decide to moderate? TBK: I have been a
moderator for about 3 months now i believe. I thought it would be
fun to do, to get paid for something you like to do. lol Ironbear:
What's your favorite part of the job? And least favorite? TBK: My
favorite part is that I teach, and learn by finding answers. Also
the reason why I started moderating. My least favorite is the
question "How do you make characters":) The subject is just to big
to answer over and over again. So I posted ClintH's toturial above
the forum. It doesn't explain everything for every modeling
program, but enough to find the out the rest yourself.(Thanx
ClintH;)) Ironbear: What directions would you like to take the
Character Creators forum, and what plans do you have for it? TBK: I
think I will write a full tutorial on creating characters and
everything that's got something to do with character creating. And
try to put all the things I have learned in the past years in it.
Make a nice index to get quick access to "all"..no, allot of
questions. Ironbear: Now that will be cool. ;] What do you have in
your pockets right now? TBK: Absolutely nothing;) Ironbear: Heh heh
- I get the damndest answers to that one. ;] What would you
reccomend to new members wanting to get the most from their
experience here? TBK: Keep an open mind, don't judge people and
there artwork too quickly and don't think negative once your
artwork is criticised. If you like this whole 3D scene, keep on
trying if something doesn't work out untill you get it right.
Ironbear: Ko... and here's the biggie. Who are your favorites among
the other artists, and what is it you like about them and their
work? TBK: I really couldn't tell. There are so many good artists
out there that are very good at their own field. And I would feel
really bad if I give some people credit for it while the others are
talented as well. Ironbear: Thanks... it's been a pleasure talking
with you. ;] TBK: And thank you for giving me this opprotunity.
Later. No problems... I enjoyed it. Til next time. Later... Sherman
[Ironbear at Renderosity] Ironbear's Featured Column
(click here)
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