Thanks so much for giving those of us who could not make it to SIGGRAPH an inside look at what you experienced.
Do you think that MOVA's "new capture system" will replace the traditional motion-capture?
What new projects are Lucus Films working on?
What new features are in Maya 8?
Thanks again for taking us along with you to SIGGRAPH.
Thanks for the insight into some of the things that were presented.
I am very keen to see what they can do with the models that the MOVA system produces. Maybe it could be used as an alternative to systems such as "performance capture", used in The Polar Express and Monster House, if they could then stylize those models to create virtual characters. However I don't see a real use on capturing a fully dressed actor.
I definitely don't think that it will replace traditional motion capture, since one captures surface data, while the other captures rig data (or better say, data that will be applied directly onto a rig).
New projects of Lucas Films, no idea :p I didn't see that info over there.
Maya 8 has some very nice things. Now you can use "geometry caching" to store animation data directly on the model. The resulting object is a model with animation directly stored at vertex-level, which means you can then delete your deformers and rigs and the models will still be animated. You can then play with that animation using the Trax Editor. There are also some changes in modeling and new features in the dynamics modules such as hair.
What I am not too comfortable with is the fact that they have reordered a lot of the GUI, renamed menus and tools and also moved menus from one module to other (for example, "modeling" only includes polygons tools and there is a new module for NURBS and SubDs).
What I really like is... well, I don't want to spoil the surprise so if you want to know what is that I really like, you'll have to wait till my review ;)