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New Autodesk Middleware Empowers Developers to Achieve Innovative Game
Experiences
SAN FRANCISCO, Game Developers Conference, March 25, 2009-Autodesk, Inc.,
(NASDAQ: ADSK) has announced new versions of its two runtime technologies
for the game engine - Autodesk HumanIK 4 animation middleware and Autodesk
Kynapse 6 artificial intelligence (AI) middleware. Autodesk's
high-performance middleware solutions are flexible, production-proven and
backed by solid support. The products have been adopted for at least 100
triple-A titles, including "FIFA 09" and "Warhammer Online: Age of
Reckoning."

Warhammer Online: Age of Reckoning Image courtesy of Mythic Entertainment, an EA Studio.
"Autodesk middleware products offer a solution to common runtime
challenges, allowing development teams to concentrate on the creative work
involved in authoring amazing new gameplay experiences," said Marc Stevens,
Autodesk vice president, games. "For example, HumanIK helps to alleviate
the burden of large clip libraries by enabling procedural motion adaption,
which reduces the number of clips animators need to produce and maintain.
With Kynapse, programmers can avoid the development time and costs involved
in writing custom runtime solutions for universal AI issues, like spatial
awareness."
Autodesk Kynapse 6: Put the Brain in Your Game
Autodesk Kynapse middleware is a leading AI solution for game development
and real-time simulations. With this middleware, developers can
conveniently breathe life into games with characters that have spatial
awareness, dynamic 3D pathfinding capabilities and team coordination.
Kynapse was recently adopted by Mythic Entertainment, an EA studio, for
"Warhammer Online: Age of Reckoning." "The huge world of 'Warhammer' meant
we needed a very robust pathfinding solution," said Matt Shaw, CTO. "Our
entire player movement system is built around enabling players to go
wherever they are capable of reaching. Autodesk Kynapse gave us an
algorithmic exploration solution that enabled our AI-driven actors to path
with the same constraints and freedom as players."

Autodesk Kynapse middleware is a world leading, artificial intelligence (AI) solution for game
development and real‐time simulations. The above scenario demonstrates three key functionalities of
Kynapse: spatial reasoning (the bodyguards locate at run‐time, in 3D, threatening zones), team
coordination (team members share information) and 3D pathfinding (bodyguards navigate in between
the threat and the VIP).

Enhanced Dynamic 3D Pathfinding
Kynapse 6 delivers best‐in‐class, dynamic 3D pathfinding that allow characters to find their way around
3D worlds that change. In the above image, planks are added and characters can find their way into the
new areas automatically.

Flat Pathfinding Mode
A new flat pathfinding mode significantly simplifies the implementation of 3D pathfinding using
streamed navigation data.

Hierarchical 3D Pathfinding
Kynapse 6 now includes a fully hierarchical 3D pathfinding solution that is capable of computing paths of
limitless length on huge maps: maps that cannot possibly be loaded into memory in their entirety.
Hierarchical 3D pathfinding computations use hierarchical data that describes large areas of differing
resolutions. This data is automatically generated by the Kynapse Pathdata generation tool. Results are
computed with different levels of detail, saving on CPU usage and memory consumption on the target
platform.
The intelligent, high‐performance Autodesk Kynapse artificial intelligence (AI) engine was designed to
handle large crowds in wide, complex, destructible environments. It supports automatic, hierarchical
data generation, automatic data stitching and data streaming.
Kynapse 6 delivers new features that make it easier for game engineers to
integrate the software and get results.
- Remote Debugger: The new remote debugging tool enables users to inspect
the state of the game variables, with an interactive 3D view of the debug
information. Users can also record and replay sequences, while retaining
access to the data in the recorded files
- New 3D Pathfinding Technology: The "flat" pathfinding technology
introduced in this release offers simplified data generation workflows,
more flexible runtime data streaming, and the ability to add new paths
on-the-fly at runtime.
- Improved MMO support: Data resources and runtime services can now be
shared across multiple Kynapse worlds, improving support for Massively
Multiplayer On-line games
- Enhanced Dynamic 3D Pathfinding: With improved CPU performance and
granular control over memory consumption, characters can more easily avoid
dynamic, movable obstacles
- Hierarchical 3D Pathfinding: Characters can now plan paths that span the
entire breadth of huge maps, even when those maps cannot be loaded in their
entirety. The path is first computed at a low level of detail, and then
refined opportunistically when more detailed data becomes available,
keeping memory usage within set limits
For more information about Autodesk Kynapse 6, visit
http://www.autodesk.com/kynapse.
Autodesk HumanIK 4: Believable, Runtime Character Animation
HumanIK animation middleware frees animators from having to produce every
possible animation clip by procedurally adapting existing character
animation to game environments at runtime. Also, the technology's runtime
retargeting enables developers to reuse banks of animation on characters of
completely different scales and proportions. As a result, development teams
can save time for more creative challenges.
Furthermore, HumanIK enhances animation systems by enabling characters to
interact more realistically with the game environment. Characters place
their feet correctly, climb walls and pick up objects, even when the game
environment changes. With fewer gameplay constraints, HumanIK helps to
bring games to life with more believable and immersive character animation
experiences.
The latest release - Autodesk HumanIK 4 - delivers a User Guide and a new
set of examples, integrated with the Trinigy Vision game engine. It also
improves knee response to ankle rotations. For more information about
HumanIK 4, visit http://www.autodesk.com/humanik.

Create high-quality, believable character animation
HumanIK enhances animation systems by enabling characters to interact more realistically with the
game environment. Characters place their feet correctly, climb walls, pick up weapons and objects, even
when the game environment changes. With less gameplay constraints, HumanIK brings games to life
with more believable and immersive character animation experiences.

Enhance animators’ productivity with procedural motion adaptation and retargeting
By procedurally adapting existing character animation to game environments at run-time, HumanIK
frees animators from having to produce every combination of animation--saving time for more creative
challenges. Run-time retargeting allows you to reuse banks of animation on characters of completely
different scales and proportions.

New sample framework
This version of HumanIK provides a new set of examples integrated with the Trinigy Vision™ game
engine, showing how to carry out inverse kinematics and retargeting in a simple concrete
implementation.
Platform Support and Availability
HumanIK 4 is now available. Autodesk anticipates that Kynapse 6 will be
available during spring 2009. Both middleware products are optimized for
PLAYSTATION 3, Xbox 360, Nintendo Wii video game and entertainment
consoles, as well as PCs running Windows or Linux. Kynapse is also
optimized for the PlayStation 2, Xbox, and PSP game consoles.
About Autodesk
Autodesk, Inc., is a world leader in 2D and 3D design software for the
manufacturing, building and construction, and media and entertainment
markets. Since its introduction of AutoCAD software in 1982, Autodesk has
developed the broadest portfolio of state-of-the-art Digital Prototyping
solutions to help customers experience their ideas before they are real.
Fortune 1000 companies rely on Autodesk for the tools to visualize,
simulate and analyze real-world performance early in the design process to
save time and money, enhance quality and foster innovation. For additional
information about Autodesk, visit http://www.autodesk.com.
Autodesk, AutoCAD, HumanIK and Kynapse are registered trademarks or
trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in
the USA and/or other countries. All other brand names, product names or
trademarks belong to their respective holders. Autodesk reserves the right
to alter product offerings and specifications at any time without notice,
and is not responsible for typographical or graphical errors that may
appear in this document.
© 2009 Autodesk, Inc. All rights reserved. |