More "East-meets-West" Courses Programs at SIGGRAPH Asia 2010

More "East-meets-West" Courses Programs at SIGGRAPH Asia 2010

There are more than 30 Courses to choose from at the upcoming SIGGRAPH Asia 2010, which will be held in Seoul,Korea from 15 – 18 December 2010. Over 40 international academic and industry experts will be sharing their expertise on the theory, application, and knowledge of the latest advances in computer graphics and interactive techniques. To date, there are over 15 organizations who will be presenting Courses, including Blizzard Entertainment, Pixar Animation Studios, Microsoft, NVIDIA, the Photoshop Group, Walt Disney Imagineering, Industrial Light & Magic and universities such as the MIT, the Seoul National University, KAIST and the Savannah College of Arts & Design, to name a few.

SIGGRAPH Asia 2010's Courses Program presents technical and artistic sessions on games, animation, visual effects, CG fundamentals including topics such as creating feature-quality games, stereoscopic 3D, rendering for games, rendering for animated movies and feature films, crowd simulation, GPU computing, game engine technologies, simulation, user interface, mobile programming, science of computer graphics, as well as the art of computer graphics.

The Courses Program provides invaluable learning and skill-developing opportunities in three formats: tutorials, half-day, and full-day courses, addressing the beginner, intermediate and advanced levels.

The Courses Program content was selected by the Courses Committees' to address key and state-of-the-art preoccupations in the computer graphics and interactive techniques community.

"This year's program corresponds to the fact that the conference is held in Seoul. We worked at developing the content to simultaneously apply to the specifics of the Korean industry, whilst keeping the content relevant to the international audience. There is a good balance between technical and artistic courses addressing Animation, VFX, Games techniques, as well as CG fundamentals. I am very satisfied with the quality of the presentations and the speakers we have lined-up in this year's Courses Program." says Sophie Revillard, Courses Program Chair.

SIGGRAPH Asia 2010 will be presenting special-focus courses on creating feature-quality games, such as "Filming the Cinematics Starcraft II: Wings of Liberty," "An Exploration of Artistic Development and Direction in Video Games," Stereoscopic 3D "Introduction to stereoscopic 3D," and "East-meets-West" topics such as "The Power of the Pitch."

To name a couple Animation and Visual Effects studios, Pixar and Industrial Light & Magic will be sharing their latest techniques through courses at SIGGRAPH Asia 2010.

Courses Highlights:

Title: Geometry Simulation for Feature Films

Presenter: Lee Seunghun, Industrial Light & Magic

Level: Intermediate

Course Overview: Introduction to how simulations have used flesh mesh, cloth mesh, and rigid bodies in VFX movies such as "Avatar," "Terminator," "Indiana Jones," and "Transformers." This course will address how CG artists plan the simulation setup to achieve efficient dynamic effects.

Title: “Gimmee Somethin’ to Shoot”: Filming the Cinematics Starcraft II: Wings of Liberty

Presenters: Jeff Chamberlain, Blizzard Entertainment

Level: Intermediate

Course Overview: In this course, members of the Blizzard Film Department share some of the secrets of creating their on-screen magic for StarCraft II: Wings of Liberty, including the creative and technical processes, from story to completion.

They also shed some light on sequences rendered in the game's engine, a technique that allows for creation of much more content than would be practical using only traditional rendering methods. Course topics include: 3D modeling, animation, rigging, simulations, lighting, compositing, rendering, and artistic and technical direction.

Title: Introduction to Processing on Android Devices

Presenters: Kim Jihyun, Anyang Public Art Project Foundation
Andres Colubri, Jeju National University

Level: Beginner

Course Overview: This course helps attendees get started with Processing development on Android devices. It introduces the main characteristics of the Android platform, explains how to run simple graphic applications and upload them to the phones, and summarizes the possibilities offered by more advanced features (OpenGL, GPS).

Click here to access the full list of available courses at SIGGRAPH Asia 2010.

Join the celebration!

Visit www.siggraph.org/asia2010 for more information on the range of programs available.

Online registration is also available at http://www.siggraph.org/asia2010/content/attendees/registration

About SIGGRAPH Asia

The 3rd ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia will take place at Coex Convention & Exhibition Center in Seoul, Korea. Featuring an international conference from 15-18 December 2010, SIGGRAPH Asia 2010 offers works that provoke thoughts, explore ideas in innovative ways, address contemporary issues, interactively engage viewers in discovery, and stimulate their intellect and creativity through art, computer animation, courses, education, new technologies, technical papers, sketches and posters.

SIGGRAPH Asia 2010 also features a trade exhibition of products and services from the computer graphics and interactive marketplace and will he held from 16-18 December 2010. Sponsored by ACM, SIGGRAPH Asia 2010 is expected to to bring together over 8,000 computer graphics and interactive technology professionals and enthusiasts from Asia and beyond. For more information, please visit www.siggraph.org/asia2010.

SIGGRAPH Asia 2009 was a resounding success. Artists, researchers, developers, gaming experts, filmmakers, as well as academics from over 50 countries gathered in Yokohama over four exciting days to discover new products, talents, technology and techniques in the digital media industry. For more information, please visit www.siggraph.org/asia2009

About ACM

The Association for Computing Machinery (ACM) SIGGRAPH sponsors SIGGRAPH Asia 2010. ACM is an educational and scientific society uniting the world's computing educators, researchers, and professionals to inspire dialogue, share resources and address the field's challenges. ACM strengthens the profession's collective voice through strong leadership, promotion of the highest standards, and recognition of technical excellence. ACM supports the professional growth of its members by providing opportunities for life-long learning, career development, and professional networking.

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