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Interacting with Objects using the Morph Tool |
| Member | Comment |
| Stan57 2009-10-14 09:28:06 |
It would have been a great tutorial if the instructor wouldn't mumble, his accent is too hard to understand and needs public speaking tutorials he has one tone throughout the tutorial. Sorry to be harsh,but if your going to do tutorials you must speak in a tone everyone can hear. it was like i had to adjust the volume up and up and still couldn't understand the poor guy. |
| jewell 2009-10-14 16:47:06 |
I had no trouble understanding him once I set the volume up almost to max and the content of this tut was worth the time of watching and listening (tho' he does use a bit of a monotone). This tool is very useful. I'm having a bit of a time getting P8 to work for me, but this tool makes me want to keep trying. Thanks for posting this. |
| steveb333 2009-10-15 00:08:43 |
I thought the voice was ok once the volume was up a little, but then, I am English, so can understand the bits and bobs, nice tutorial :-) |
| Raymur 2009-10-15 04:53:47 |
I would endorse steveb333's comments. I have problems listening to some of the American tuts as it takes a while to tune in to a new accent. It could have been worse, he may have been a Geordie LOL. No offence to the folks up North. |
| Compute8 2009-10-15 14:26:30 |
I agree that the speaking could have been a bit clearer but I suppose it's due to poor audio recording equipment. I could hear a lot of static noise. Other than that I thought it was a very good tutorial. So thanks! |
| crocodilian 2009-10-18 13:45:55 |
A useful tutorial for the Poser crowd. Poser has a lot of interesting tools that are generally under-used. They're not all that easy to use, but this is exactly the kind of situation where it makes sense-- a little ad hoc mesh touch up. I'd observe that the mesh density is really important for these kinds of deformations. The other thing that matters a lot is the render-time mesh smoothing. Poser still doesn't have a real subdivision surface, but it does have |
| crocodilian 2009-10-18 17:41:58 |
A useful tutorial for the Poser crowd. Poser has a lot of interesting tools that are generally under-used. They're not all that easy to use, but this is exactly the kind of situation where it makes sense-- a little ad hoc mesh touch up. I'd observe that the mesh density is really important for these kinds of deformations. The other thing that matters a lot is the render-time mesh smoothing. Poser still doesn't have a real subdivision surface, but it does have |
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