Tutorials





Poser5 fullbody morphs in Zbrush 2.0
Where: Poser

Author: diviner
Created: 12/30/2004
Last Revision: 12/30/2004
Skill Level: Intermediate
Viewed 1422 times.

Page 1 of 34

getting started, step one


Open zbrush 2.0. go to the preferences drop down and make certain that none of the boxes are highlighted under 'inport export'.

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Comments

by diviner on Feb 7, 2005 1:39:01 pm [homepage]

Note: If you have done a figures face in poser and you want to make it a proper morph target you can follow start at step 13 and by selecting the custome characters face you can create an object from it and treat it just like a prop created from an object file.
by stephen_tacoma_wa on Mar 2, 2005 9:42:31 pm [homepage]

Thank you for putting together such a detailed tutorial. This is a very important subject and having the step by step pictures as well as dialog is most comforting while learning.
by gtrdon on Mar 13, 2005 5:13:03 pm [homepage]

Excellent tutorial even though I don't have Zbrush I learned alot stuff from this info.
"Thank You So Much" for taking the time in putting this together.
by nacho_grande on Mar 14, 2005 9:56:40 am [homepage]

Thank you for this deatiled and illustrated tutorial. It is what I was exactly looking for. Great work indeed.
by fabriced on Nov 1, 2005 1:14:07 pm [homepage]

thank you for this tuto very clear for me. thank you again.
by go0dy317 on Dec 5, 2005 5:11:36 pm [homepage]

Awesome!
by DRAKELOT on Feb 6, 2006 11:20:24 am [homepage]

Great tut ... xcellent images and very clear !!! Bravo.
by lezie on Mar 30, 2006 6:19:40 am [homepage]

what about poser 6? do you import the same way?
by diviner on Mar 30, 2006 12:25:04 pm [homepage]

Frankly I dont know. I do know that the geometry files in poser six for Jessie are some wacky format so you cant change them by direct import to Zbrush. As far as I know P6 fuctions pretty much the same as P5 otherwise. One should in theory just follow the same procedures. When I have time I will do some experimenting as well.
by diviner on Apr 5, 2006 11:00:01 am [homepage]

UPDATE:
I have tried doing exports from poser 6 into z brush and it appears that one does not get the 'inside out' problem with it like in poser 5.
WARNING: P6 Jessi's head has 2 or 3 non standard polygons so you cannot use it to make head / face morphs in zbrush. Zbrush removes the polys and replaces them with standard polys. this means that when you pt in poser for a morph target it has the wrong number of vertices after Z2's auto correction.
How ever I have exported the rest of her as a .obj and she ports back into poser just fine.
by diviner on Apr 5, 2006 3:37:41 pm [homepage]

PLEASE NOTE:
At this time if I export from z2 an altered obj that spans multiple body parts, it welds them into one obj
by michelange on Jun 19, 2006 3:56:35 am [homepage]

You can also morph V3 with closes. To do this prepare V3 as Zero figure than conforme some clothes. See Royurel's tuto (full body morph for poser step 1 to 3) to export it to Zb (unckek only Ground). I tested it under P6.
by StudioArtVartanian on Jun 4, 2007 10:32:31 am [homepage]

ive try it it, dosent work with zbrush3 and poser 7
by AMortis on Jan 30, 2010 10:20:26 am [homepage]

Excellent...works great...thanks for taking the time to make a hassle, not one.
I'm using Poser 8 and zBrush 3.5, all works...if you export the geometry,out of poser, just check
include body part names
include figure names
as morph target

and all will come back into Poser usable...

Thanks again!

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