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by diviner on Feb 7, 2005 1:39:01 pm [homepage] Note: If you have done a figures face in poser and you want to make it a proper morph target you can follow start at step 13 and by selecting the custome characters face you can create an object from it and treat it just like a prop created from an object file. | |
by stephen_tacoma_wa on Mar 2, 2005 9:42:31 pm [homepage] Thank you for putting together such a detailed tutorial. This is a very important subject and having the step by step pictures as well as dialog is most comforting while learning. | |
Excellent tutorial even though I don't have Zbrush I learned alot stuff from this info. "Thank You So Much" for taking the time in putting this together. | |
by nacho_grande on Mar 14, 2005 9:56:40 am [homepage] Thank you for this deatiled and illustrated tutorial. It is what I was exactly looking for. Great work indeed. | |
thank you for this tuto very clear for me. thank you again. | |
Awesome! | |
Great tut ... xcellent images and very clear !!! Bravo. | |
what about poser 6? do you import the same way? | |
Frankly I dont know. I do know that the geometry files in poser six for Jessie are some wacky format so you cant change them by direct import to Zbrush. As far as I know P6 fuctions pretty much the same as P5 otherwise. One should in theory just follow the same procedures. When I have time I will do some experimenting as well. | |
UPDATE: I have tried doing exports from poser 6 into z brush and it appears that one does not get the 'inside out' problem with it like in poser 5. WARNING: P6 Jessi's head has 2 or 3 non standard polygons so you cannot use it to make head / face morphs in zbrush. Zbrush removes the polys and replaces them with standard polys. this means that when you pt in poser for a morph target it has the wrong number of vertices after Z2's auto correction. How ever I have exported the rest of her as a .obj and she ports back into poser just fine. | |
PLEASE NOTE: At this time if I export from z2 an altered obj that spans multiple body parts, it welds them into one obj | |
by michelange on Jun 19, 2006 3:56:35 am [homepage] You can also morph V3 with closes. To do this prepare V3 as Zero figure than conforme some clothes. See Royurel's tuto (full body morph for poser step 1 to 3) to export it to Zb (unckek only Ground). I tested it under P6. | |
by StudioArtVartanian on Jun 4, 2007 10:32:31 am [homepage] ive try it it, dosent work with zbrush3 and poser 7 | |
Excellent...works great...thanks for taking the time to make a hassle, not one. I'm using Poser 8 and zBrush 3.5, all works...if you export the geometry,out of poser, just check include body part names include figure names as morph target and all will come back into Poser usable... Thanks again! | |
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