Applying Poser Transparency Maps In Bryce

Skill Level: Intermediate / Views: 1400

Applying Poser transparency maps in Bryce for rendering seems to be a forgetten technique. I'll retouch on the subject here and show you how easy it is to cut some post work with the technique.


JimmyDean on 5:18PM Thu, 26 February 2004

Intro



Ive been ask several times both professionally and unprofessionally how I get my poser models hair, wings and/or eyes to look like they do in a Bryce render without any form of post work. As a means of adding something back to the Renderosity Community and with the blessings of Cybit3D, Ive decided to revisit an old subject and add this tutorial to the Bryce/Poser section. Id like to take a moment and say a Thank You to my wonderful wife for all of her support in my artistic endeavors.
-Thanks Baby doll

Ok enough of the mushy stuff; we all know your not looking at this for that. :)
When I started this tutorial, (I thought to myself, itll be a simple tutorial about Poser transparency maps in Bryce. HA!) I had no idea it would take on a life of its own and grow into this. Bryce seems to be the forgotten about program, still I kinda feel in love with it when I acquired my first version back when Metacreations still owned it. Even with its age and lack of updates the program still offers some strong rendering capabilities to the average user. My love for the Bryce program stems from its amazing ability to render reflective surfaces with very little work on the part of the user. Of course there are also its abilities to create complicated models, worlds and atmospheres. Hence the reasons behind my continued use of this outdated program today.

Caution: I am assuming that you are acqainted with the file structure of Poser and where your different texture and transparency maps are located on your hard drive. If you're not, then you need to become acqainted with the structure of Poser and its file locations.

What youll need:

1) Patience! (Selecting the different model parts in Bryce can be both time consuming and irritating.)

2) A good sense of humor

3) Bryce 4 or 5 (either program will work as the upgrade to Bryce 5 seemed to focus more on the material, tree and plant modeling and rendering functions than anything else. I know there where other functions added, but come on!)

4) Poser 4 and up

5) A decent model, (Personally I prefer the Daz3D Victoria Model, but any will do.) For the purposes of this tutorial I am going to use the default Poser 5 Judy high res. Model.

6) A decent hair .obj. For the purposes of this tutorial I am going to use the Poser 5 Default +Fem SCap Tail .obj.

++Optional As an add to this and to kinda show that this technique will work with any Poser object that uses a Transmap in Bryce. I am adding the Daz3D millennium dragon to the scene with my own textures and transparencies. (The technique still works with the mil. Dragons default textures.)


Ok Lets get started.

Tutorial Comments


cornelp  2:17PM Tue, 07 December 2004

The tutorial is just amazing amazing. I improved my Poser to Bryce Experience 1000 fold, and this is not joke. My models in Bryce looked like the hair was rock and the body was scratchy, the face looked funny, etc. When I see what this tutorial said to do, man, it is amazing. Everyone that just starts in Poser or DAZ and wants to create models to export to Bryce, this is the tutorial for you. Thankx bud, great tutorial. A few steps were unclear, but took the changes and tried it on my own and got it right.

cornelp  2:16PM Tue, 07 December 2004

The tutorial is just amazing amazing. I improved my Poser to Bryce Experience 1000 fold, and this is not joke. My models in Bryce looked like the hair was rock and the body was scratchy, the face looked funny, etc. When I see what this tutorial said to do, man, it is amazing. Everyone that just starts in Poser or DAZ and wants to create models to export to Bryce, this is the tutorial for you. Thankx bud, great tutorial. A few steps were unclear, but took the changes and tried it on my own and got it right.

cornelp  2:16PM Tue, 07 December 2004

The tutorial is just amazing amazing. I improved my Poser to Bryce Experience 1000 fold, and this is not joke. My models in Bryce looked like the hair was rock and the body was scratchy, the face looked funny, etc. When I see what this tutorial said to do, man, it is amazing. Everyone that just starts in Poser or DAZ and wants to create models to export to Bryce, this is the tutorial for you. Thankx bud, great tutorial. A few steps were unclear, but took the changes and tried it on my own and got it right.

JimmyDean  10:05AM Mon, 03 May 2004

Very important tips that I had totally forgot about. Thank you so much for the information, it gets confusing when you are working with so many different programs. Sorry I had left these tips out or made it more difficult than it should have been.

Raliel  4:13AM Mon, 03 May 2004

on selecting eye ball layers PLEASE simply use the select mesh option from the bottom object selction window..... no need to point and click on the model at all! and you can safely select and reselect at will.... also if you find the mesh names somewhat confusing simply rename them when you select them. I think this tutorial is really helpful but this oversight will cause you hours more effort than you need

Raliel  4:01AM Mon, 03 May 2004

on the bottom of your bryce scene there is an option to select meshes... do not ungroup the figure but when you export from poser remembere to include body part names each mesh is individually selectable from the select meshes option without any ungrouping required

embou  8:50AM Wed, 03 March 2004

You should separte the dragon and the girl in Poser before you bring them into Bryce. That way you can use the grouping tool and use other tools in Bryce to get to the individual objects of the girls body. Click on the girl, make sure she is grouped in Bryce, and click on the button in the lower right hand of Bryce which is called (time/selection pallate). You will see the bottom icons change. In the cassatte buttons will be a green dot. Click that and the dragon will disappear. Now unclick the girl, and use the tab key to get to the individual object of the girls body. That way you do not have to fight getting to the eyelashes which are hard to grab with your mouse. Once done texturing, regroup the girl, hit the green dot, and now the dragon is back. This will save hours of time and headaches. Happy rendering!