How to make an Explosion

Skill Level: Beginner / Views: 1035 / System Requirements: None Specific (Carrara will be the only software required)

This is a simple tutorial on how to build a scene which has an explosion in it. This is a very old tutorial which was originally built for a very old version of Carrara but is still useable for current versions.


Kixum on 6:08PM Wed, 06 January 2010

Introduction



This tutorial has been written to teach Carrara users how to make an object for explosions. 

Difficulty Rating - Beginner

Key code tools that will be used.
Deformers
Basic to Intermediate Shading 

The steps provided in this tutorial cover basic categories of how to do things but intermediate tweaks and adjustments are made as I go along.  I'm also assuming that you either know where to find the program options and switches that I'm flipping or have a book which can point you to them.

Step 1 Research
(This is non Carrara related and you can ignore it if you want to)
Research is usually one of the most important parts of a model.  Research can range all the way from spending two minutes scratching out a sketch to going on the net and downloading volumes of information for days.
For this project, I simply decided to reproduce a tutorial created by Azchip with a few twists.
This tutorial will cover the basic model components as well as the basic lighting components.  I've placed a plane beneath the explosion to show how the lighting affects the surroundings. The final product from this tutorial can be very useful for many explosion kinds of applications.


Tutorial Comments


ninhalo5  5:40PM Thu, 14 January 2010

Hi, this looks to be a pretty good tutorial, but it says for beginners, I’m a total beginner and newb to Carrara. First thing that I had an issue with was on page 2. Apply the atomize deformer; for those starting out like myself that deformer can be found in the properties panel click on modifier then the + and complex deformations. Atomize will be the first choice. Then it took me awhile to figure out (page 4) that you can’t turn off cast shadows in the modeler, You must go back to the assembly room to do that. Now I am kinda lost with the particle emitter. I’ve added the emitter to the blob itself; not sure if that is correct or not Inside the particle emitter there are basic and advanced tabs. Basic is confusing enough  you said Emit dispersion +9 what is that? Dispersion angle 9.0 deg maybe? Now we need to duplicate the emitter then invert it.. is that done by going to the menu bar, edit, then duplicate, then flip? This is how I’ve done it so far. I tried to test it and Carrara crashed. The next part I’m really lost on and cannot get past it. “Add a cloud primitive. Change to the modeling room and Make the container a sphere” What is a cloud primitive? Is that a cloud from the browser at the bottom or is it up top where we created the sphere? Either way I cannot find an option to make the container a sphere. Any further details / help would be appreciated, your tutorial is so much better than anything I could put together.

Aftashox01  10:33AM Wed, 13 January 2010

this is very interesting I will be working on this one to use the explosion in various projects.

Thelby  1:36PM Tue, 12 January 2010

Super tutorial! I will have to try it!! Thanks!!!